It may have not been him who flagged it since anyone can flag. And also no where in that post do you actually refer to anything about plot protection. In your new post you do however.
Tho my view is things were better without the buffers. But I never ran into problems without the buffers and I’ve only run into problems with them.
all I get from that post is my roads are better and shouldn’t be compared to the inferior roads. Even tho all of that is a matter of opinion.
Tho I’m also biased against roads that span the planet as it makes it harder for people to build away from someone else. And prevents them from building in an area they might like if it’s near the road.
mine did not say any names etc…i only clarified that empty fields plotted are not the same as roads such as ours. I think the Devs need to make it clear AGAIN that the word “road” in the context of Plot Buffer abuse is not real roads that are actually built to be traveled on, but rather the spaghetti plotting to occupy territory
(Not picking on you bc I don’t have any issue with roads - just want to ask a legit question bc I don’t know )
if I were to build a bridge or hub, I’d want as many people as possible to enjoy it, use it, connect to it, etc. I would assume any bridge or hub would want plot buffers/reservations off. I don’t understand the stance of wanting a buffer or reservation on…with regards to these specific types of builds. (same with markets, cities, etc where people want to be close/connected)
I guess I am missing something here?
The only scenario that I see buffers/reservations useful for is a hermit out on a hill somewhere that wants a pure solo experience or a castle/town full of friends that don’t plan to welcome neighbors or new citizens.
I understand what you are saying…but if you do not like something then simply do not build there… there are plenty of worlds with virtually no people or very few people on them… people are allowed to build with their plots…I am having fun building a road network on Biitula complete with bridges tunnels etc…
I dislike the floating platforms… but I do not try to nerf them or blow them out of the sky because it is their land to do whatever with…and I assume they are having fun building them
Yea I always stayed away from Biitula minus one hub. Would never build there. But platforms don’t take up as much area as a road. Also I never said people couldn’t build with their plots. It just seems like a lot of people only build from one view point and never try to see it from the other side when it’s a “for the community” type of thing. So we get all these arguments because neither side wants to compromise or even dare try to see it from the other perspective
I don’t see how buffers benefit roads. Isn’t the point of roads to connect everything? Why would you want a buffer on a road?
I am ok with or without footfall/prestige, but sometimes I think it causes more probs than it’s worth.
If a road is in or near(within a couple of plots) a settlement I would expect to become part of that settlement. If it’s not, then I would not expect to join a settlement.
buffers by themselves isnt a concern to me…heck I argued against them before they were implemented…but if someone can suddenly force connect to me without my consent, not be a part of my town BUT make my roads part of theirs, and take away my footfall… its a package of Cow Manure!
Do your roads go from your place to your place somewhere else? Or? I would assume if you’re making long highways that people would eventually build up to them or want to cross over them in some way. I am probably missing something to do with footfall calculations, but how does it effect your footfall? If there are more roads & builds that connect to your road, wouldn’t they be used more, hence providing you with more footfall? If you are building roads, don’t you want people to use them and connect to them? Maybe this is just a forced settlement thing?
Our roads go to alot of places…some of them are ours, some of them are people who wanted to be a part of Axon… here is but a sample of places our roads go to…
So you have a town connected to other towns and roads inbetween?
So the main issue is footfall? If the devs decided to alter or remove ff from roads, you wouldn’t get footfall in your town?
Maybe roads would still generate ff within a few plots of a town, but not beyond that? I’d have to go search for what they said about roads exactly.
Could you build a small home or rest stop (lol) every so many plots along your roads, if you are concerned about not getting ff for the entire length of your road? 3 plots wide sounds like it would be large enough to avoid being considered just a road - I am prob wrong tho.
Another thing that bothers me too is when people say they are against these things and are quietly using these same mechanisms themselves… (plotting entire regions with spaghetti plotting, gaining footfall by plotting strategic areas people would have to cross, and so on)… and Hey I have no problem with them doing it…it is 100% within the game mechanics… but the Holy Crusade against things while one is quietly doing the same thing times 5 is just bizarre. Seems like if someone is so against something they would not participate in that action.
I do agree some with you on this… i think some "spaghettis"etc get more attention overall than others… it depends on location… mainly talking about planet… if its popular ofc its gonna make “into the news” .