Poll : Titan groupsize

@Zouls and I already talked about this on another thread, but if what if the devs implement scaling of boss “difficulty” (health pool) for larger groups?

This would allow for small guilds and large guilds, people with a few friends or people with a whole conglomerate to all handle the content and have it be similarly challenging with each different group.

Since it seemed a bit complicated for Zouls to understand (and therefore, could be for others), let me break down my idea of scaling.

1 person - Boss has 10k hp
2 people - Boss has 10k hp
3 people - Boss has 10k hp
4 people - Boss has 10k hp
5 people - Boss has 10k hp
6 people - Boss has 12k hp
7 people - Boss has 14k hp
and so on.

As I quoted, if we assume attacks are coded to attack nearby players and not a “tank” class, this could be a really easy fix to group sizes.

Some may argue that it’s a punishment to larger groups but as Zouls brought up, there’s a very valid concern of people just zerging a Titan down. And if it scales proportionally, it’s not really a punishment. It just lets a big group and a small group face the same challenge in bringing down a titan.