Maybe I am missing something.
I had an idea that I thought should maybe work, but it did not.
With the Boon Removal Solvent 1, it is possible to erase all 3 applied boons, and Resin to start over.
So I thought… well, why don’t I just wait ‘til the end of the forge, when I have 3 quirks I don’t want, then Quirk Removal 2 them into oblivion!
I tested it, by applying 3 quirks, then making them go away… so success! (or so I thought)
So I’m feelin’ happy! Forging my slingbow… it’s gonna be sooo sweet without quirks! Derpy derrr… ok, got the boons where I want them, now lets erase these nasty quirks!
Applied Quirk Removal 2… no effect. Huh…? Oh, It musta been a bad roll (I used the Exit/enter fast forge technique). So I try again, but this time watch the sliders…
Ok… the quirk is not draining… this is not good… the bar is still full! aaand its rolling… doesnt matter.
Ok… so maybe I’m stupid and the quirks are saved up? Lets burn 5 friggin’ more of these feather solvents here… nothing…nothing…Nothing…NOTHING!
What am I missing? Please explain it to me.
-once the quirk is full and activated, are points still pumped into it? butwhy… quirks dont have levels. they should stop taking points when full. and if so… can I pump points into my boons then??? secondly if so… I would like to see that amount, so that I may know the correct number of feather solvents i need to pump into it to get rid of the last quirk.
I feel this should work. The Quirk Solvent 2 uses the super-rare feathers, so the trade off is there. They should at least do something! Super-rare-powerful-ingredient… but does nada? I have a slight issue with this =P