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I will have to agree I am using bright refined gleam and here is my storage now.’

Looks empty right?


it’s not

I have refined gleam immediately above and below and cannot even see what is in the storage blocks. I have the brightness turned all the way up on the monitor.


A lot of gleam and very hard to see what is going on. If there is an adjustment I can make in the game settings, I cannot find it.

What colour is the storage?

What colour is the gleam block?

Gleam is cool blue

Storage blocks are black and dark green

I’m sure adjustments will be made with many things. Now that it is live there are alot more people “Testing” this update than there was on test server.

Basically, it’s like gleam emits more color, less light, and meshes aren’t as affected by light as they should be.

I agree that the storage blocks, machines, and plinths came out a bit too dark. Other than that…es muyyyyyy bueno!!! :heart_eyes::heart_eyes::heart_eyes:

We just need a storage light asset or something for targeted light. It makes no sense to change a whole game design just because of one thing like storage light issues.

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I disagree on this one. They are really way too dark. I have white gleam right next to mine and still can’t see the items.

Edit to add: I don’t think they need to change the lighting for everything, just for a few of the functional items.

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These are both from Live, cold berry bricks next to cold berry storage:

With light source in hand:

Without:

Something tells me that is not entirely correct…

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Fair… I haven’t seen anything yet. All I know is we CANNOT have a knee jerk reaction to this and just do it because a few people are mad. We need to look at it from how it affect everything and whether it makes more sense to change the light again OR if it just makes sense to fix the ASSETS. Redo shelves, storage, etc.

Don’t assume light needs to the fixing versus other things.

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This little room used to be horribly bright, glad I didn’t redo the gleam now!


My forest feels even more magical :slight_smile:


And look at that mosaic! :heart:

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Cool blue - is quite a dark colour so it will not light the surrounding environment too much.

Black storage - will stay black independent of the light cast onto it. Black is now black.

I will need to check what is happening with the items in the black storage. Wondering what is happening there.

This looks like Black rock storages - so it will stay black. (Yes - it’s changed in the update.)

White gleam will not light the black blocks.

We will be tweaking the meshes a bit :+1:.


Thanks all for the feedback.

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Ah ok. I need to redo all of my :open_mouth: storages then. Yikes. lol

If you want the storage to be a different colour then - yes. Sorry!

However… before you remove all the storage - you could harvest some goo, create some colour sprays, and respray them a new colour!

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I will do that instead :+1::+1::+1: I totally forgot about goo/sprays

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Very important info! Tq!

I will disagree, the most common gleam (cool blue) is now considered to be a light color that does not emit a lot of light. Which means a lot of rebuilding if players want to be able to see their builds. While I can understand a room being darker, the fact that I cannot tell there is something in a storage block when I have lighting above and below and can still pick out the wood grain is probably something that needs to be addressed. If I cannot even see my machines with a stack of refined gleam behind them, why is this ok?

Even in natural outdoor light you cannot see the detail on some items like doors.

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It is?! o_o
Always looked like the whiter of all blue colors…

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So who’s making the brightness chart for all the gleams… :upside_down_face:

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The naming convention might be similar to the cool, warm, and bright range now where a color might be dim even though the emitted light is closer to a white or brilliant color.

Edit: this might hurt my brain while I try to figure out how colors interact.