Lighting in Release 225 Status

Maybe just relax and let the devs sort it out, rather than getting all worked up? They KNOw there is an issue and they’re working to make adjustments to beat suit the community as a whole. I get you’re upset, but like others have said, some people really like what the changes did to their build.

Every MMO I’ve ever played there are two kinds of people/players…the group who rage quits because they can’t or won’t adjust, and the group who accept the changes, adjust and come out better than they were before. I always land in the latter group…

It’s impossible to please 100% of the player base 100% of the time. All I know is that the devs want this game to succeed and they work their butts off to please us all.

My advice to you and anyone else who wants to up and quit over the lighting changes… stop stressing over how it all looks right now and go do something else… go mining… gathering… do something else until it’s sorted out. Then when the devs have finished making their changes go back to the build and adjust as needed.

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Thanks for being constructive and bringing light (see what I did there?) to another aspect of the lighting update that needs attention.

I don’t think anyone else would’ve mentioned it otherwise.

they have had almost a month to do that tho…maybe this is a good example of needing a new reporting system cuz this all could have been sorted out in testing i have found a few threads made just a week after it hit testing saying this varly thing was going to happen yet nothing was done?.

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Im fine, just had a freak out moment im sure it will get sorted out.

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Adjusting to skill changes, nerfs and things like that in normal mmos is one thing. Spending countless hours building things to how the world is with colors you like and having it all change and getting told to use different colors that you never wanted your build to be is a complete different thing.

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Ok…after the update, my shelves = :+1:

Before: ++++++++++++++++++++++++++++++++++++++++++

After: +++++++++++++++++++++++++++++++++++++++++++++++

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TODAY - 07 18 2019

Yeah, huge difference.
Now all I need is that transformation-chisel feature and I’ll be happy with my build once again! :smiley:

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I always thought the fun was in building things. I doubt people log in and just stare at their creation for 8 hours then log off.

No idea why they’d threaten to quit over lighting changes. It’s a good excuse to make something new and improved.

Besides, nothing is permanent, it’s an online game. Even WoW had art changes.

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the keyword there tho is building my self i dont mind building in boundless what gets me is ok my build is done “lighting change comes in” well $#@ i need to replace all the x in my build…now i need to farm the mats for the tools i will need and the mats for the forge so then i can put all that in the given machine to then wait for them to be ready to then re build that part of the build or in the case of “repainting” ok now i need to setup a farm system get all the stuff needed for that then wait the how ever many days it takes for the dye to be ready.

i dont think its so much the re building people are mad about its all the farming and timegateing that is running tho there heads when they map out what they need to do work with the change.

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Plus the reshaping of things. Chiseling whole floors or walls. Etc.

And personally if I have to destroy it I won’t rebuild it. I don’t find fun in rebuilding the same thing.

And some people do log in and more or less stare at their build for 8 hrs if they are doing all the different crafting things they need to in their workshop.

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I spend alot of time around my builds sometime I just hang out in the dome and watch day go to night. There’s a reason we design out builds a certain way. So they are enjoyable to our palette.

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Okay, now for something even more important, is any thing going to be changed about the awful icy/wet look of most marble colours?

@james

It’s the one thing I didn’t like (besides the mesh bug)!

The market uses it a lot and spend last week a lot of time and mats, all those essences, sigh, on roads and now I just do not like the look anymore :frowning:

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Updated the OP to include the resolution of the mesh lighting issue with Release 225.1.

Also added a note that we would look at the balance of the block palette luminance based on the new lighting intensity balance.

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LOL the new marble is a serious wut from me, it’s like marble got some kinda film treatment that crinkled a little.
I’m actually preparing to tear down my WIP build because this shiny marble is not what I signed up for. I see a use for it and like it, just…not in its old context.
really torn right now. :sweat_smile:

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Best idea for gleam brightness. I don’t care about how dark it is. I love the colours. I just want the gleam to be bright again.

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@james I would like to point out that there’s still some fixin’ to do on that front :


In this context, the doors lead to the outside, and the inside is purposefully dark.
I can understand how there’s a problem for the doors since they’re stuck between sunlight and darkness, but the storages should be as dark as the rest of the room since they’re surrounded by dirt/stone on all sides besides the front.

If you wanna check out by yourself, here are the coordinates :
Raxxa ; -2,245N ; 938E ; 102A

we cannot light meshes with 1x1x1 resolution, its just far too much data (they have to be lit via volumetric data generated in the lighting stored in textures, it cant just be written onto the vertices like with the voxels themselves) so any sharp transitions can cause this.

But still, the storages have no reason to be like that. If behind them, it was outside with sunlight and all, I’d understand…

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Update OP to reflect the changes in Release 225.2. Which included a new Dark Balance option and improvements to the Bloom.

and

The following items are still outstanding:

  • TODO - learn about how best to help players with nyctalopia - assuming #1 isn’t enough.

    Can people affected by this let us know if the Dark Balance slider is enough?

  • TODO - Review the luminance of the black and white balance based on the new lighting intensity.

  • TODO - explore the idea of using Transformation Chisels on Gleam to change their brightness.

  • TODO - continue to normalise and polish the day/night cycles and fog.

Please let us know how you find the rendering after these recent changes.

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Is the lantern adjustment on the table as well for this? Or did you remove the option for now? I wasn’t sure if you were or were not going to consider it.

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