@Darkhog
I think even remotely commenting on “What is Going to happen” in a F2P scenario is all speculation at this point. The game’s current price point is WAY TOO high, so if you want more players that needs to be fixed or made F2P. Before the NPE happens they need to determine if the game and infrastructure can EVEN handle a huge influx of players. @monty1 has even joked around (maybe seriously) that he could spool up 20k accounts to see what happens. Anyways, went off on a tangent there…
But hey, let’s get a few things out of the way then go through your list! Ready? Off we go…
I love speculation as your entire list is just that just as my comments will mostly be, as I do not know what monetization will occur, but I can guarantee it WILL happen. If I was Monumental, I would look at ways the community is willing to pay for things. Here’s a quick list:
- Gleam Club
- Sovereigns
- Sovereign Fuel
- Plots
- Cubits
Those are already being sold and paid for. Sure. you can get some of those via cubits earned in game, but the first 3 you can’t. Now, let’s run through your list… shifting into second gear!!
- You will no longer obtain cubits (the cosmetic/plot currency) via leveling up, or you will only obtain laughable amounts, like 10 cubits every 5 levels.
Firstly, how do you know? Seems pretty counter-intuitive since the NPE needs this.
- Either exchange chests will get timers (HELLO MINI GOLF KING!!!) or locked chests will be introduced that you can only open by paying or with heavy, heavy grind.
@monty1 I am sure realizes that loot chests are not the way to go with Boundless, at least not the one traditionally found in games like CS: Go etc. Why not ask him?
- Some items will be only useable/acquireable by premium players, while certain blocks will be only available for cashmoney, not generating naturally or obtainable via crafting.
Now this may be possible. I also don’t find it so bad if this is simply some aesthetic blocks. I mean someone who actually pays for something should get something special. Is this so bad? I mean if others want to pay for that is it so bad? Feel free to do a forum search and you will totally understand how I hate F2P, but there are F2P systems that aren’t too bad, check out Warframe sometime.
- You will be bombarded by in-game ads for the cash shop and the premium system.
Again, how do you know? I highly doubt this is even a thought in Monumental’s thoughts, but just as your statement is speculation, as is mine.
- Probably more and even worse, just look at any F2P MMOs or F2P mobile games (examples: Trove, RAID: Shadow Legends).
I have mentioned a game too Warframe, it is technically an MMO and F2P. I would be more than happy to list some other games if needed where the F2P is fair… but in the end a F2P has to make money. I am not sure what figures Boundless pulls in with their profits, but I can guarantee that a $30 price tag makes them very little. Again, though we are both speculating.
- All that to get whales to support servers assaulted by kiddos who either can’t afford to play or wouldn’t buy the game anyway.
What other options are there? This is a very niche game and I love the game I truly do. I have dumped so many hours into the game in my short 20 months of playing. Well over a years’ worth of hours which I find nothing short of crazy. The problem is in the end it has to make money and if everyone in the game is not buying things other than Gleam Club and/or Sovereigns and their fuel I don’t see how it can sustain itself long-term. Even with another 25k players, know why? Because none of that is guaranteed income, but for arguments sake neither is a non-F2P model.
All that said, played Warframe for years… never ran into any kiddos in its great F2P model. I seldom bought a thing in the game because everything was “eventually” attainable, but I could have paid for it if I wanted. I made it my goal to collect every warframe in the game… took me a bit of time… but you know… it was damn fun and I still play it every once in a while, when a new frame comes out.
We can continue to speculate, but I am sure Monumental is looking at ways they can monetize the game and as a developer myself, I’d do the same. Obviously, people are willing to pay for things others cannot as they already do with Sovereigns, their fuel, plots and cubits.
Maybe @monty1 will chime into this once he has his footing