❓ Share your ideas for wearable items


#41

what i personally would like to see from wearables

https://forum.oortonline.com/t/types-of-equipment/596


#42

For me the slots Ben suggested are quite enough. The helmet as a decorative item would be cool as well, may be some other decorations (instead of a helmet some earnings and a necklace for example) would also fit well. But I feel no need for more wearables with a function for Oort.


#43

but from the looks of it the wearables also count as the armour, from the wording anyway.


#44

Japp, may be they also have a defensive value on the slots, but they can have a function each so that each of them has a greater value for the game style of the players. I just hope that the slots give a skill or something equal :wink:


#45

We definitely need clothes/armor with gleam in it…to glow! That would be super cool




Just some ideas from the net…


#46

I love armor with colored illumination. Especially the masks and utility bars in dead space


#47

Glowing armor and wearables are a MUST!!!


#48

It would be even better if the armor/wearable would not just glow but would actually reflect your status with the glowing,
I loved that you saw your status (hp/energy/air) directly on your armor and not in some kind of UI.


#49

Hmm… thats an interesting one.

sorry to post my own, but can i get you to think it out a bit more and put it in here?

https://forum.oortonline.com/t/hp-bars-for-the-game/563

cause it sounds like and awesome idea o.o


#50

Those tassel thingies on cowboy coats :heart_eyes:


#51

Was actually thinking of StarWarfare for armour :smile: but I definitely think that the armour should be able to be integrated with gleam to make it glow, I do like the first, third and last pictures.


#52

Wrist mounted utilities. Perhaps exploration gear can be attatched to the wrist for quick reference without having to go into the inventory, such as:

  • Map/ compass/ planet info
  • Life-form detectors (radar)
  • Communication devices
  • First Aid (light)
  • Bracers (cosmetic)

Body accessories could include:

  • Custom weapon holsters/ sheaths
  • Resource specific bags (ore, lumber, animal hides, etc)
  • Thrown weapons/ bombs
  • First Aid supplies (heavy)
  • Capes/ cloaks (cosmetic)

Leg/ Ankle accessories:

  • Cobat/ Survival knife
  • Move speed/ Jump enhancements
  • Shin Guards (cosmetic)

#53

Maybe a back accessory that looks like a shell and can mimic Samus’s morphball form when activated.


#54

For the wrist could we have a friend/guild linkup device?


#55

First of all I don’t just want to throw a few gear ideas in the pit without lightly outlining a general theme. I get the impression that the theme of the players character tends to be “animalistic”. Corresponding to that is that i don’t feel that headgear, gloves or boots are a suitable piece of gear for them. Further, the items shouldn’t be very high-tech. They should be minimalistic technological or items with (upgradable) magic/mythic components. At least thats what i feel suits best in this world.

Wrist

  • Grappling hook
  • Flashlight, maybe kind of a focused gleam block
  • Lasso, to tame creatures
  • Source of power, for all kinds of magic (i.e. casting targeted spells, reinforcing held weapon, forming a protective shield)
  • Clock, or some depiction of day/night-cycle. I won’t be outside all the time to look for the sun^^
  • Map, with indication of custom waypoint directions
  • Communication tool

Ankles

  • (non-)magical device for accelerated swiming
  • (non-)magical device for higher jumps
  • (non-)magical device for dashed
  • (non-)magical device to slow down a free fall
  • some weights to protect you from knockbacks/-downs

Chest

  • “Heavy” armor plate
  • Leather/cloth armor with bags for knifes, etc.

Back

  • Backpack, for more space
  • Capes, with a bonus to stealth/magic/melee
  • Glider/Parachute, functionality maybe combinable with capes (?)
  • Weapon Holsters, for all kind of weapons which are holstered on the back
  • Some kind of oxygen tank, for longer diving periods
  • A wearable pennant, with positiv bonus effects for all group members affecting all kind of stuff (battle, swimming, farming)

#56

Trenchcoat. I’ve got a friend whose fantasy alter-ego always wears a trenchcoat. he’s a crazy alchemist.


#57

wings sort of like a wing suit.


#58

ok 1st of all there needs to be hats or helmets 2nd i would make it so you can craft fashion if that is what you mean by dont think of it as armor then your going in the right way 3rd i would love to make goofie out fits like lets say for hollowin make paper bags for you face or if you kill a pig get to make pig leggings so your feet look like pig hoofs. i hope you understand what i am trying to say


#59

make it so guild leaders can make uniforms for there guild, like make it have different colors for what rank you are in the guild. and


#60

I would disagree with happy mask salesman- often games get too carried away with giving the players tons of options for cosmetics, and they don’t think of how things will mesh. TF2 for example, has a massive number of cosmetics for every class, but people often make very dumb looking outfits, and it can ruin the feel / theme of the game. I personally like cosmetics, but they have to implemented sensibly in a way that wont make walking abominations of ugly.