in EA we had this shadow orb rarity “problem”. But no one ever rly complained about it.(possibly cause it was “just an orb”)
I searched for hours for even one dripping shroom and when i found it … it was burst of joy and taking 1k+ screenshots of it.
I like rare stuff and this game should have more of it.
I find this very strange , i went to Retis today (Now) and this is what i see.
Lots of Petrolim still , at this point i already have about 250 more than enough to get your farm started.
And resin i got like a smartstack of from an area the size of the old ultima portal area, 5 hours after the Exo had spawned.
Isn’t most of this going to be moot once things cycle into the market and become more common place anyway? When was the update released?
I think its a bit preemptive to start suggesting huge changes etc when we haven’t even given it a chance to get into our economy as such.
At such an early stage you can’t all expect to be getting these resources straight away surely…
I think theres still people who forgot their atlas home. Also the fact that people who search for their 1st petrolim example its almost impossible to find
Actually… yes. Everyone should have a fair chance at getting any new resource as soon as it’s released, as long as they’re able to survive on the planet.
Eventually players demand will decrease as they get their fill. Once you can buy them for a reasonable ish price etc then the mad rush will quieten down and I would imagine it will be easier to get them.
I recall a similar situation about blink and rift. And I can bet it’ll be the same when we get an umbris exo. Everyone wants everything yesterday.
Also, these are not essential blocks. We can carry on playing and progressing without getting them immediately
I think this is a good point - what is the gap between perception and reality?
There are often claims that blink and rift worlds are “empty” within hours. But this simply isn’t true. If you wander down a tunnel someone else has been through then sure - but the worlds have never been cleaned out for embedded resources. (This is because there are simply more embedded resources and they’re much harder to find - compared to surface resources.)
So - how long does it actually take for an exoworld to be cleared of a surface resource. I’ll track this and report back.
And before someone points out that perception is important - yeah, I get it. But knowing the gap between reality and perception will lead to different solutions.
Reality == Perception and the world is empty - then the issue is that the resources are too few.
Reality != Perception and the worlds still contain fluids - then the issue is discoverability.
Additional:
Retis - offers 443 oil - after 38 hours
Inavaathal - offers 9 resin - after 38 hours
Nuswat - is empty and fulfilled having shared it’s bounty…
There is a difference between opportunity and ability.
I think everyone should have the opportunity, eg, everyone knows when a new resource appears at the same time.
People’s ability to get the resources is not going to be the same. Where you place the skill points, what tools you have, what you are doing at the time, you motivation and enthusiasm to go gather will all influence the ability to get the resource.
It’s important to separate these things and to treat them separately.
Everyone should have the same opportunities, but it’s up to the individual whether they have the skills (or ability) to actually make good on the opportunity.
Also, the skill of the player comes into this as well, those that are more skilled should be rewarded for it.
I thought the idea of the exos was that we didn’t know when they spawned in? Sure the bots and players on here let us know… But are we supposed to know? I’m sure some people see the exo when it spawns and say nothing because they were lucky enough to spot it first… Bet that’s a cool feeling!
I have no opinion on whether we should get an in game notification for the exo world… I don’t think it would make much difference because you would only get the notification if you were online anyways. I’m not opposed to the idea though.
It feels to me that everyone does have the same opportunity, looking at the varied times the exos spawn etc. I don’t see how they could make it any fairer other than changing how the resources spawn, ie make them spawn in smaller quantities and more spread out
Even then there will still be those determined players who will clear much of the resources quickly though I bet
I stick to my opinion that patience and letting things trickle into the market is the way forward. These aren’t common blocks after all
How about the game giving rewards by completing objectives on exo planet. These objectives are exo specific. Completing these objectives could give reward boxes containing resources unique to the exo. This would allow casual players to be rewardes some resources without competing/rushing to get them first.
There are many variables. If a rift world is mined down to 50% rift left, the remaining resources are further spread out, require a complete atlas and lots of running to get yourself to the correct place, and collecting them might not even make you enough profit to justify the trip since you’re using 4x hammer durability to find out on what level the remaining spots are.
So while in reality there could be lots of X left, in practise you’re only getting the leftovers and have to fight harder to get them.
edit: I’m not saying it’s impossible to get them after the planet has had it’s first wave of players make swiss cheese out of it, only that it’s a lot harder and doesn’t feel rewarding enough to participate in it afterwards. Key word = feels
Add a system where nodes generate one additional gem per node after every x hours. The later you pick them up, the more work you have to invest but the more reward you get.
The resources are there and available, yes a lot harder to find compared to the start. But for the players that missed the start, it has been available for them to get since.
I think the concept of a harder/rarer material is perfect. And keeps players wanting and more so needing to put time in the achieve what they want within a game. I mean isn’t that what we buy/play a game for? I know I’d be bored and be put off of any game if I had everything, and had nothing else to achieve.
Did last weeks Exo planets have similar resource retention or were the resources gone quickly. Also, you forgot Coronot there, yesterday less than 24 hours after spawning @blinvir couldn’t find any resin with an atlas.
I like the resources tab as it is, but it may be part of the perception issue. When you have a number like >0.01 what does that really mean for a player seeking resources? I’d rather have .01 of 10,000,000 than 1,000,000. There is no real sense of quantity as is.
One thing I can offer as far as the petrolim is concerned is that a huge chunk of those are underground.
I personally quit attempting to acquire these nodes when the cost outweighed the gain.
I found a couple in cave systems but also some in solid rock. The ones in the solid rock were just a handful of units and wouldn’t even cover the cost of the tools used to uncover them since they have such a broad spawn range.
My suggestion would be either to maybe limit the range they are found in or make it where those are the ones you want to go for as those are the most profitable.
2 Aoe hammers and some foods and brews aren’t worth 3-5 units per resource node.
I will even go out on a limb and say maybe i was just unlucky with the ones I found however they were really bright spots on the heatmap.
Just my 2 cents and opinion on this exact resource in particular and the underground aspect of it.
I attempted to locate the last bit of resin on the planet but after 11? Regions I found nothing left with an atlas. Not saying it wasn’t there as there are 23? Regions I didn’t visit however after about and hour it felt pretty pointless