I like to be able to quickly farm the materials I need then they Spawn in a decent quantity so I can use more time in building, if you force me to spend hours running around trying to get the leftovers that some one else left that would actually kill my mood to play.
Maybe instead of changing the gameplay we should think about ways to better detect bots?
For example:
- People that do not move and show the same pattern for some time get flagged internally by the game
- When they have a certain amount of flags they go on a list for checking.
- When on said list some actions happen to test said person. Quick idea is to move the character some meters. If they react and reposition they are no bot and get removed from the list. If they do not react they get marked for admin checking.
This would be an annoyance like lag which only triggers when showing bot behavior. Once successful you are safe from rechecks for some time.
Of course not perfect. Just an initial idea which could be build on.
The biggest problem you are going to face is you are going to be going backwards in progression. Its not that one person can get the same p/hour as before, its the fact everyone else that comes after them can no longer get it. I remember doing 4.5 hour runs on shedu for sweetbeans and exotic yams. I don’t really have a desire to do that type of thing again.
Im down with that, if need be. I may not agree that bots are bad right now, But I can appreciate the potential to ruin things. Nerfing Regen bombs is not the way tho, only because it helps much more than it hurts…
Also what about adding a minting time?
Like the higher price the monster pays, the longer you have to wait to mint it.
Agreed. Let’s not nerf regen bombs.
Maybe like @Lorgar stated.
But how would you keep non-botters from being disturbed vs botters?
I assume this would be a problem for regular farmers too
When I was trying to promote removal of regen bomb it actually was more along the lines of this but instead of “speeding things up” I basically had it ignore the “traffic rule” so that regen would happen no matter what over the course of the normal 4 hour regen…
I do agree that the regen “bomb” mechanic in its current state is very broken and needs to be either removed or changed a lot. I would be on board with it maybe speeding up the regen by 50% but I still think the better answer is what I have above.
I won’t link my other thread where I went into the specifics of all this. Overall the consensus was many people don’t like regen and we should remove it. We solve the “reason people regen” by addressing the “rarity” and better balance resources for people’s use.
We have to fix the exploit mechanics in this game.
Most MMORPGs ban bots & AFKers. Some have in-game mods that will try to engage with a reported botter…if they don’t respond/reply/move then they are banned (some games will temp ban, some will perma ban).
The other little thing that most games eventually add is kicking a player after X amount of time being AFK. So if a player is AFK for 10+ minutes, they get kicked. This doesn’t harm them & doesn’t require a ban…this is probably the “nicest” way to prevent this behavior imo. For Boundless specifically, they could kick a player to the sanctum.
Edit to add: In-game mods/devs would need some time of special aura, hat, color, icon above their head or something…that couldn’t be mistaken for anything else though if they went with the “attempt to engage suspected bot” route.
I still regret never trying bomb mining ![]()
Regeneration is the sole key to a persistant world where players can remove everything, How can you remove it without shattering the game?
Looks like I didn’t explain myself well. This is to combat botters.
If the regen goes from instant to a minute or 2, that will be enough to make botting the least efficient form of collecting resources. I’m not suggesting removing regen bombs or having people takes 4 hours to get a stack of gleam (don’t remember mentioning a time frame at all, but apparently I said I want it to take days before it regens and don’t want anyone to have anything, ever).
Also, Regen Bomb spamming IS the fastest way to get materials. And from a game play point of view, that is extremely poor. I don’t think people are going to be trying to sell Boundless to their friends on the point of “Yeh its amazing, you are able stand in one position and repeatingly hit your left and right arrow keys like you’re playing the last level of Brick-Breaker.”
Movement is a strong inidicator. Active players are usually the only ones that move. When a bot can move it is too advanced and you have lost in finding it.
Another factor is moving the view. When a character always hits exactly in the same direction it is suspicious. If it is more random it is a player.
The problem are people hitting exactly same spot. There you still have ways like checking hit frequency, pauses to regain stamina, checking inventory for fullness and other activities. This needs fine tuning to have minimal impact on real players
So maybe the % of resources on planets is too low to begin with?
Or some planets/regions/etc should be more pronounced …ie: desert regions should have patches/groups of spinebacks, icy biomes should have patches/groups of bean plants, etc?
You explained it just fine, you just aren’t addressing any of the real game issues in the fight to get rid of botters. For example, the reason we are using regen bombs in the first place.
It doesn’t matter if there are groups of 1000 or a group of 9, regen botting will still be the fastest way to gather it. So if you made the regen take a minute instead of instant, then moving around hitting those different spots of gleam in a small area will be fastest and not afkable.
If you find a big patch of Mould, or if you find a small patch, the yield is only limited by the amount of time you can swing your tool:
Constantly regening a small spot = a constant flow of resources + AFKable
Running around a small area (50x50 blocks lets say) = a near constant flow of resources + not AFKable
I don’t understand
its like you say simple botter easy to catch. advanced, having a stacks of starberry pies to never run low on energy impossible
I get what you’re saying, but I don’t think a time delay/gate would be beneficial. I think this would cause more players to plot resources and camp on them, fight over their “spot” etc.
Maybe something more like…the resources don’t regen in the same spot or something so you have to move around a bit. Or more ways/places/methods to obtain items…more ways to farm, craft, etc. ![]()
i understand what your trying to say, basically say there were 3 gleam patches but instead of only targeting one you go for all 3, you get more per regen but with a little more effort
I was talking about the regen bomb - the subject of this thread. I will update my comment so as to not confuse…