been doing some testing on dexterity and action times... And I seem to be getting some rather odd results
the % after each rank of dex is the displayed "action speed modifier" under "core attributes"
these results were attained using a macro to hold the action button down for 30 secs and good old counting
some of these results might be explained by the last hit starting within the 30secs but landing just outside of the time window... however with a 6% increase for each rank of dex i wouldn't expect the numbers to freeze and jump around so much =/
this chart shows the % gains over the previous ranks... ranging from 0% all the way up to nearly 10%
Topaz almost seems to skip ranks and lobs the missing bonus on the following rank...
also the displayed action speed modifier for each rank does not exactly add up if the tool tips are to be taken at face value...
they should read 6% 12% 18% 24% 30% 36% 42% 48%
but instead read 6% 11% 17% 22% 28% 33% 39% 44%
anyway this may very well be working as intended... from what i understand there is a fair amount of number torturing going on in the background... or maybe im just overlooking one or more flaws in my testing methods ^^