Release 172 - Report issues here

That’s definitely a different issue. We’ll add your report to the bug database.

@Combyte posted the following last week:

Did you both happen to have any portals nearby?

We should have a fix for this in the next update.

It looks like you’re hitting the same issue as @iBelt who reported it earlier in the topic:

Did you happen to click on the recipe on the top of the Workbench queue prior to checking the Refinery?

Do you mean that your hand appeared to be trying to place a block or swinging a tool after switching characters?

This is feedback rather than an issue, so it’s for @luke-turbulenz and @olliepurkiss to look at.

Thanks for the report and the crash dump, we’re currently looking at it.

Were you all travelling through portals when the issue occurred and did this also displayed negative XP on the top right of the screen as experienced by @OmniUno?

Thanks for the report, we’ll add this to the database.

We should have a fix for this in the next update.

Are the items disappearing from your radial displays when you’re going through portals.

A few people reported it earlier in the forum topic.

Have you managed to get the name of the blocks?

Thanks for the report, a bug has been logged.

Odd, we have fixed it before, but it may be broken again. We’ll make a note of this.

Thanks for the report, we’ll log a bug.

Yip, I definitely travelled through a portal every time. Another potentially related thing is that each time this happened multiple things gave me XP at the same time (multiple machines and/or daily activity bonus).

Yep we were both near the three portals in the Nasharil Transfer Station. That’s the second time it’s happened to me at the Transfer Station, but I also experienced it once while running madly across the planet; I don’t recall any nearby portals that time.

I’ve walked through the Transfer Station portals while this is happening, and the other planets render fine. The portal to Nasharil is black, and when I walk back through to Nasharil, it’s still unlit. After some undetermined amount of time, the lights come back on. In the meantime, it’s fun to blindly stumble around.

At one point I was able to replicate it by walking through the portal while holding a diamond torch, then removing the torch from my hand.

the first time it happened i was porting in to nershrill from sanctum in my hub which has three portals in it and another near by.
it happens several times tho always near my hub.
here are a few things that have changed in that aria that may have affected this.

  1. i broke the wall bordering the portal to Berlyn
  2. i transfers the entire hub to @AmandaPan (broke my beacon unploted the aria then she added a beacon and plotted the aria)
    @AmandaPan do you have any info to share on this?
    if you need any other info just ask. :smile_cat:
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Yes and Yes.

Here are updates to the bugs I reported:

  1. Switching between Alts - yes my hand continues to swing like trying to place a block over and over when I switch to an Alt or back to main character. I have to roll through various tools before it stops or actually click the mouse myself. Sometimes that works in a try other times I have to do all those things.

  2. Items in hand delink – I still haven’t been able to find when this happens but I notice the icon in the radial wheel when you roll mouse show as blank and I have to drag my tools back down. This happens most often in my left hand first position and the bottom row. My left hand is my main hand. I seem to notice this happens when going through portals more often but I have noticed it when I haven’t been around a portal for a while. I am not sure I have ever noticed it on my Right hand which is the passive one. Only main left hand.

  3. Here are 3 sets of areas that are not rendering for me. First two are in New Berlyn City. Second is on the wooden walkway that @the-moebius has in Therka Market. The block names were the lush leaves, ice, and lustrous wood. I figured since they were different types it was something else. Did you need exact names or does it make more sense for you all to go in game and look?


I just got the level from this morning again, but according to the right side I got it twice. On my skills page I definitely only got 10 skill points:

I’m having an issue with objectives, in that some of them don’t seem to want to complete - even when I’ve fulfilled the requirements.

The prestige of this beacon is over 24,000.
The middle tracked objective is a WIP so may be fine, but the Daily Experience Bonus just keeps going up.

Not a big issue, but a little irritating.

If i equip a smartstack with 2 tool with different material and the first wear out, it do not equip the other one.

Put a wood hammer in a stack with a stone hammer, with the wood hammer in the first spot.
Use the hammers.
When the wooden hammer wear out, the stone hammer do not equip.

I have to open the inventory and drag the stonehammer to my hand.

This seems to have sorted itself out. In the process of completing the middle objective, the other two pinged. Not sure why, I was nowhere near my beacon :slight_smile: But all seems okay now.

Those blocks are called “natural crystal,” a rare block found in lakes. They’ve been in-game a while and as far as I can tell they’ve always looked like that. Maybe they don’t have a texture?

This is more likely related to the Daily Activity not giving XP at all? You get a fake xp number and after getting real xp by hitting-blocks/crafitng in machinery the old “real” value is compared to what you should have now, since you didn’t get xp in the first place you “gain” -(daily-activity) + (real-crafting-xp), the first thing is a really big number the second not so much… so this is hard to see? Maybe this only happens with the Daily Activity? Hard to verify since the Daily Experince numbers are not achievable.

Thanks for following up, we will investigate these issues further.

That confirms it. We’ll log a bug.

Thanks for the update, we’ll add the information to the database.

As confirmed by @AmandaPan, these are Natural Crystal blocks. After looking into it, it was since decided that we intend to replace this with different types of blocks / items.

Were you carrying out the same actions as before?

Let us know if you get any further issues with other objectives and how they were caused so that we track down what’s going on.

Thanks for the report, we’ll log a bug.

Yes, the process:

  1. Start playing for the day
  2. Switch to an alt to get daily bonus
  3. Go through portal to the character’s beacon on Munteen
  4. Things go wrong

EDIT: I think it happened again just now. It looks like the daily XP bonus is overwriting the XP from machines when entering the world from the Sanctum. I got two thousand and something from machines and 547 from daily - but they started on the same point on the bar - with the 547 clearly afterwards. I did not record numbers before and after so not sure - will have a look again tomorrow - I think I know what to look for now.

Lol, I put these around mostly to boggle people’s minds :smile:

Based on @vdragon’s reply, they will soon be a forgotten relic of development. I’d kinda hoped that one day I’d log in and they would have beautiful new meshes to show off :laughing:

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I just received the “High End Retailer” feat for the third time. Got it yesterday, and on another day.

We should have fixes for the negative XP and the repeated objectives /feats soon.

Going back to the issue where you said your light disappeared after going through a portal, could you clarify this a bit more? Did you mean the torch flame wasn’t rendering at all, or that the torch wasn’t lighting up surrounding areas?

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For some reason I can’t add more stacks of stone to this table, they’re all greyed out:

EDIT: Only case I can get working now is unstacked:

Edit: This definitely feels new today? Previously you just needed one mixed stack in the table for it to work right.

EDIT 3: As long as I’m not trying to put smart stacks into the table it works correctly - I can drag unstacked matching stone into stacked stone in the table:

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Looks like the inverse is now also a problem - can’t move smart stacks from a shop stand back to my inventory:

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Thanks @OmniUno, we’ve added these to the database.

Also, do you have answers for the earlier questions I had?