Release 176: Beacon Permissions, Daily and Weekly Tweaks and Portal Fixes


It’s tea all the way for me - I don’t drink coffee #truebrit

FYI - James has been out of the office all week, which is why I’ve been dealing with the releases.

Just sayin’… :wink:


The truest Brit there ever was :kissing_heart:


@James, when we could see PS-version of Boundless? Our PS4 players are indignant because they cannot play this pretty game.


It’s been a couple of releases since I’ve seen or heard a
What’s up with that?


Probably not possible until launch.


There’s loads of them on Munteen. I think they’ve just been moved predominantly to the higher tier worlds


Ah. Well, I’m not ready for Munteen yet. :open_mouth:

Hang on–isn’t that a paradox? Don’t we need those purply Oorty things to create the warp dinguses with which to reach Munteen in the first place? If nothing else drops those, aren’t we pretty much stuck on the home worlds?


Nope - that seems to be a common misconception… you don’t need to create a portal to get to any of the worlds… You just need to create a warp crystal, load it into a totem and point it at another world… then create a couple of warp conduits, select your newly obtained destination and off you go!


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Never been able to make that work right. I’ll have another go at it. In the meantime: what am I doing wrong?

I’m on Therka, I created a beacon, and I fueled it. The nice hints aren’t turning green.


It might be only achievable when warping from a starter planet (I have no way to verify this).

The following post from @Salodyda17 is for the same thing, so it may be worth trying that …


I’ll work it that way, then.


Yes, that was the key.

By the way, Epsilo is a horror story–at least the sheer ice face on which the conduit placed me wasn’t much fun–although the spitters and cuttletrunks seemed to enjoy it very much. Very happy to be back on Solum.

I suppose I’ll have to zip back over there to collect my beacon (as well as the two I planted on Therka) although that stuff is cheap to make.