No, I was directly in front of it, in the adjacent block. You or another dev previously indicated that being a distance away might cause problems, so I have made a point to stand near my machines when I use them. Plus, it was at least six hours that I was logged off, and in that whole time, only the single titanium bar was smelted, stuck right as it was finishing. All my other furnaces finished their ore loads, some in the 300s of ores in that time with no problem. The furnace was still in on mode, with the button offering to cancel the crafting. I hit the cancel button three times. Each time, the crafting timer bar emptied very briefly, the button flashed ‘start furnace’ then the interface quickly reverted to having a full timer bar and offering the ‘stop furnace’ button. At that point I took the screenshot and reported the bug. In the time it took me to write the report and upload the screenshot, the furnace unstuck itself and finished the single titanium bar. The furnace was in stopped mode when I returned and discovered this.
Yes, but ‘outpost’ status before the last update, and ‘hamlet’ status occurred after the update. I do not remember a notification of reaching outpost status, I just saw that it was when I checked my beacon and realized I had become a settlement.
I was selling iron hammers from my crafter to my miner, and a few other things that can only be crafted with a skill. This was before I realized (only after the update) that I could give my alts permission to access my stuff and didn’t need the medium of a shop stand or request basket to transfer items. All items were sold for 1 coin each. I don’t know if price makes a difference, or the fact that I was essentially selling things to myself.
Signs are acting a little funny with lighting. I have twelve signs in a north-south hallway, six on each side. The lettering on some are changing colors, and after watching them change as the sun set I realized that they are doing so with the ambient lighting. The funny thing is, the south-most four are not affected, the lettering on those remains black. Only the six north-most are changing colors, and what is more, the colors are different depending on which way they are facing.
Lastly… I don’t know if someone mentioned these in the past already, or if they were fixed in the last update, but there are two bugs I noticed as a starting player that I never spoke up about because I hadn’t gotten around to finding the forums. I get a little obsessive about building things… anyway. I recreated a few characters because the starting objective line would get stuck in a loop, going back to making a campfire after reaching a certain point. With two characters it was right after placing a beacon and the objective for that completing, and for the third it was right after the fuel the beacon objective completed.
The second was that the coordinates for Berlyn are messed up. When starting a fresh character, and using the totem augment to choose coordinates, I choose the ones where my main’s base were located, but when I teleported to the place i chose, it was nowhere near my mains base. The coordinates were switched and one was reversed. i.e. -2500N, -550E became -550N, 2500E. I tried this on three different alts, the first two with the same results. The third I deliberately switched the coordinates so the they reflected the bug and ended up very near to where I wanted to be originally. Again, these were before the last update, so disregard if they were already addressed.