Thanks for the comments. We’ll add this to the database.
Hopefully when the fix is in the game, this should not be a problem.
It definitely sounds similar to the issue previously reported by @willcrutchley in this topic.
From looking in it, it seems that it’s affected by the Terrain Detail setting. What is yours currently set to and does changing it make a difference?
We’ve had reports of server crashes the day before yesterday (UK time), but nothing after that.
Would the ‘sploit’ noise be the same as the sound effect that plays when your character gets hit by a spitter?
Could you specify coordinates of the location where this is at? Alternatively, you may be planning to show the coordinates in the video if you choose to do so.
I can’t reproduce this one. Are you able to record a video of this? It would be particularly interesting to see how the creatures are moving, given that I’ve only managed to get the creatures moving to the sides instead of into the wall as shown in your screenshots.