I understand that the settlement algorithm is being changed so that settlements connected by roads don’t accumulate other settlements, but it seems that “road” beacons, even those that mostly encapsulate just the settlement, are not counted towards the settlement’s prestige, nor as part of the settlement.
My road beacon, K’Vek Lake Community, basically encompasses all the housing plots, is associated with a small building itself, and has an arm that had started to reach towards Novellum in the hopes of directing visitors to other nearby settlements. I’d like to think that the majority of its prestige is in town since the arm that reaches towards Novellum is nothing more than empty plots while I waited to gather mats to build the rest of it. However, it is being treated as non-existent and while it has 18k prestige, it notes in its settlement details that it needs more prestige (10,000) to form a settlement.
Given the above, I’d like to see the following changes:
- Fix the statement regarding “road” beacons not having enough prestige, even though they do.
- Give some indication, or even be allowed to designate, whether a beacon counts as a “road” beacon or not. Can the community be trusted to self-police itself when making paths/roads?
- Allow “road” beacons to count as being part of a settlement if the majority of their generated prestige is with the general area (extents?) of a determined settlement.