James had asked for coordinates via Discord; they are shown in the picture previously provided, but settlement (center?) is -959N, -944E on Solum. Helpful picture I drew up of plot usage:
blue = water
white = unplotted land
brown = road beacon plots
all others = plots owned by settlement members (same color = same owner)
As mentioned before, the majority of the prestige generated within the road beacon is within the settlement boundaries (brick pathways, lamps). For that reason, I think it should be considered as part of the settlement.
Did you post this in another topic as well? What was the outcome?
Thanks for the reply, I’ll update the existing bug report.
Be sure to let @luke-turbulenz know of your findings once you’ve done this.
Does this occur with any other liquid types that are not inside a container?
Did you also report something similar to this issue in another forum topic? If so, what was the outcome there?
I’m not sure I understand you meant about ignoring the hunger for too long that it will persist after you eventually eat food. The idea here is that the hunger should go away after eating, although there is currently an issue where the hunger audio will keep going, even with a full energy bar.
If you add extra Portal Conduit blocks, then the Portal Token and Oort Shards should pop out of the block you’ve just placed on or next to the existing Portal Conduit. Is this not happening for you? If so, what’s your Portal Conduit setup like?
What are the coordinates of this area?
Thanks for following up. Yes, it does seem strange that Atlases will accept more than one augment, so I’ll add this to the database. But you can get them back by placing a different augment over the Atlas.
If you mean the issue about being unable to buy smart stacks from any Shop Stands, then yes that was reported fairly early on in this forum topic…
I cannot reproduce either of these. Can you share a game log just after your attempt to open the portal so that the information is up to date?
It looks like you both have the same issue as @TPranara. I’ve added the reports to the bug database.
Do you know if they were passing through many portals at once in quick succession?
What’s your setup like? If you can provide coordinates and/or screenshots I can take a look and perhaps create a similar setup myself to test this.
Yeah, thats what i mean. I ate completely nothing and ran arround Town for 30 Minutes while the Grumbling played. Then got back home and ate 5 Steaks to fill up my Energy Bar again, Even got the “Stuffed” Buff, but the Grumble still played till i Quit and re-entered the Game
I was breaking a machine and only picked up three blocks. The fourth was pushed down to the lower floor. Through a spark cord leading to the machine from below.
The situation with those lost items happened on top of the same set up. There were cords underneath the machine I was breaking and not much space to push the drop somewhere else because of tight machines set up and coils and the power animation and me standing and a wall behind. The same on the floor beneath so maybe the items even fell to the next floor below that, following spark cords line leading vertically through 3 floors. I only checked one floor below for the items. Didn’t go to the bottom level.
So maybe it is the drop from breaking blocks logic versus spark cords as they are not a full block?
It’s intended how it works. Both block breaking and direction of connecting. So you need to be aware of how you place coils around machines.
When within distance of more than one machine the coils follow certain rules which one they connect to. Jivita showed it well in his video. Now it’s enough to break one block of that machine there and the coil will connect to the other machine. Replace the machine block and seal the wall then.
Hadn’t noticed that but I put the token in from the other side of the portal when I travelled. It does show the maths I was going by when I opened the portals yesterday evening. worked fine just seemed to have closed 2 days early.
I was able to get them to stop glitching by separating the “wall” of power supplies that were glitching. Originally, I had them in the orientation in the MagicaVoxel capture below (light blue = mixer. Different shades of green represent their corresponding power supplies). I was able to fix it by making a new configuration located at -732N -1881E on Epsilo, Altitude 33 (it’s under water).