Release 190 - Report issue here

I’m having the same problem to 12,132 prestige and still not an outpost ???

I have the same (known) issue at Miners Bluff…

@Swede I checked the Sanbox Museum, and it just makes no Sense.

The things i normally look for are:

1 Plot big breaks that cause the Town to break into pieces (You don’t have those)
Variations in height with no Plot underneath (Found none)
2 Claims of 2 Chars touching each other in a weird fashion :wink: (Its just 1 Claim Block)

I even checked what happens if i Claim 1 Plot on your side or in Claim Ls, but that doesn’t help either (And normally this is my Joker move).

Its clearly bugged

Bug with portaL?

I was building earlier today and this portal looks fine but occasionally it glitches out and I become stuck in between both portals (hitting the back wall on both sides as if I reversed the portal exit on one side but not the other. So I would become stuck infinitely)

I then went to see my build and was disconnected immediately from server with a “Illegal protocol error” message as if I teleported back to my portal/moved too fast.

I was unable to get a screen shot of the glitched room because my client crashing fixed the issue, however I will post here if it happens again it could be lag that caused this however it was really peculiar how it happened to my partner buff and then with me (as if he broke it and it then affected me).

Also the experience pie from before (in regarding the shop stand where I could see a persisting loaf but could not touch it) was listed at 1.5k c, not sure if that matters however I should not have been able to see the persisting loaf regardless of prices. As I was not added to that shop that has been fixed since the owner restocked his supply.

Some more strange region names.

Workbench says 255hrs til complete but is fully repaired.
I have a bunch of random benches that started doing this. Theyre all fully repaired. Some started doing it on the first stack while otheres didnt start til a few stacks in.


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Ok, so I broke one of the tables that was acting up and all the rest were fixed, however, I lost all the rock that was queued to be crafted. Dont care about that but it couldve been bad if somebody were to lose something valuable. :worried:

Thank you for checking it out! There is a road leading to the gleam pillar build. And I dont really know how much prestige I can expect from the sand box. It has a lot of natural blocks, but also some machines and rare blocks. I think the beacon says it has around 150k prestige. Nor sure if that is reasonable or not.

Sorry for the delayed response. We are going to take a look and see if we can reproduce the bug.

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Thanks for the reply, I’ll update the existing bug report.

I can’t really picture the setup. Do you have an example where you were experiencing this? Or a setup that can be created to illustrate this?

We should have a fix for this soon.

I haven’t been able to reproduce this. Do you have a screenshot?

What are the coordinates for this portal?

If you get the message again, please share a game log.

Did you have the option to submit a crash dump?

If the item isn’t showing on the shop stand despite having a price, then that would be a bug. But as you indicated that the issue has since been rectified, then we would need another example of a reproducible issue in order to check this.

Thanks for the name examples, I’ll update the existing bug report.

Was your Crafted Items section full at the time when the issue occurred?

It’s a known issue.

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Is this the same as Oort shards disappearing when you change portal dimensions? Whilst they are in the portal’s inventory, I mean.

Oort shards dont dissapear, but they will pop out as an item drop. The table issue with crafting queue is a true ‘dissapear’

Oh… I couldn’t find them (that’s what I thought would happen too)
Maybe they teleported upwards?

Locked doors can be opened by someone who just went through the portal.

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When you login with a hungry character (energy bar flashing blue) and then eat, you will still hear the “hungry sound” occasionally until you relog or switch characters.

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It could be a possibility if the portal is surrounded by other blocks. Is this the case?

Can you go into more detail here? For example, is the lock within a beaconed area, or just outside it?

You’re right. Thanks for the report, I’ll add this to the bug database.

Yeah, it was surrounded. Maybe (if possible) it would be better to have them pop out towards the player? If not, they we must all learn to be more careful :joy:

The portal is locked from the opening side. Only that 1 side is locked the other side isn’t so when someone goes through and between the locked door and the portal they can open the door and their game crashes. Once they return the door is open. I saw this happening and I close the door, they tried to open the door again from the locked side but they couldn’t so the lock was working. @Liveey knows about it as it was her friend that went through it and they can give you more details on how they did it.

The portal leads to a reserve spot but the portal, lock, and doors are all within a plot.

You can open the door as the next world doesnt register, the game does catch this and drags you back to your original position behind the door eventually but you still get to see whats on the others side.

Simple but easily reproducible bug. When you fire a grapple, hang on it, and open any menu, it will play sound as if you have detached the grapple. Simply firing the grapple and hanging off of it and then pressing Esc will reproduce the bug.

Cheers