Release 192 - Report issues here


#465

If your crash log aren’t 10GB anymore, you can share those with the devs and have them look at it. Maybe there is some information hidden in the crash dump and log files that can help them solve your issues.

See Q: How do I share a Boundless game log? for more information.


#466

Hi there,

The core files are 10GB (A core file is a full memory snapshot of a crashing program, and boundless seems to be configured to generate those on release builds, which you might want to review at some point). The log files are manageable. Here’s my most recent one:

And I spotted the actual crash logs in the macOS crash log folder:

Hope that helps. Let me know if you need anything else.

– Michael


#467

The vanishing objects been report by someone else, almost certainly a consequence of an optimization (dynamic occlusion) that stops thing behind other objects being rendered. Do you know the exact coordinate?


#468

Do you known the world and the location your attempting to join?

Its not a crash I’ve seen before, its crashing attempting to add the item meshes (e.g. on plinth) so there maybe something odd near that location.


#469

Yes, I had just moved through to Munteen VII Transfer Station Ultima Portal Hub Inc (Munteen Village) from Aquatopia. There’s a big Aquatopia gateway there which has a wide 2 block high gateway, that’s the one I came through.

(I got my partner, who is also running on macOS to go to the same place, and she has not crashes or such).


#470

All are on Septerfon at altitude 57

#1 = 1,338N, -2159E
#2 = 1,339N, -2144E
#3 = 1,328N, -2135E


#471

Can you go into a bit more detail about what’s going on?

Okay, that makes it clearer. Thanks for the screenshots, I added these to the database as a bug.


#472

Is she on the same Mac OS version? It dose look like your on Darwin 10.9 while the latest is High Sierra 10.13 so maybe they’ve fixed issues.


#473

Actually, it’s the inverse. I’m on High Sierra, and she’s on Sierra. I’m not sure where you pulled the 10.9 from, but if you look at the top of the crash report I attached in the second link it says:

OS Version: Mac OS X 10.13.5 (17F77)

I was on 10.13.4 when I first hit this issue, but given I had a pending system update I applied that to see if it would help clear the issue.


#474

Players with just the Worker permission on a beacon can collect coin from shop stands but cannot see the amount of collectible coin in their hover tip.

And whilst I’m at it: Shop Stands that have coin to be collected but no more items to sell don’t show a hover tip either.


#475

20180620095217_1

The normal settlement icon takes priority over the home icon on the radar.
The result is, that i almost never see my home icon on the radar from a distance.
Since the introduction of home beacons, the location of the settlement and the home location are always on the same spot.
My suggestion: Just let the home icon replace the settlement icon of your home beacon or
color the settlement icon of your home beacon orange and remove the home icon (in case your home beacon is an outpost or higher).


#476

I totally agree. It’s irritating to nearly always have to go in and set my home as my destination in order to find it. I can almost always find the capital no problem. I can go to other people’s homes easier than I can go to my own. lol


#477

Did you definitely mean the Shop Stands? There’s no such information present for these, but they are available on the Request Baskets.

It’s a fair point, so I’ve added your comments to the database.


#478

Shop Stand with 3247 to collect in its tooltip:

Shop Stand with 0 to collect in its tooltip:

Same shop stands on my alt with only the Worker permissions:
image

Note that my alt with Worker permissions can withdraw the coin - but not see how much is available. I thus have to click every single stand with him to see if there is coin or not.

When my alt has all 3 permissions it sees the same display as my character who owns the property.


#479

Thanks for the screenshots, it’s a lot clearer now. I double-checked it again with the version on our end and it’s definitely occurring, so I’ll add this to the bug database.


#480


#481

It’s been reported a few times on the forum, but the fix should be available from the next live update.


#482

I am still catching up on all the forum threads - will be up to date in… a while :wink:


#483

Something ain’t right with the light.


#484

‘Swirled and Mixed’ and ‘Crushed and Compacted’ feats still aren’t working. Not sure if that’s been looked into or not.