Release 195 - Report issues here

Thanks for the update, I’ll add this to the bug database, as it also applies to any forge effect that give extra durability.

What do you mean?

So this was originally mentioned by @Heureka in post 191. What’s happening here is that it’s not doing a “swap”. it’s actually packing the 2 items into the destination e.g. moving 1 from the 100 stack onto the 99 stack - this just looks like it’s done a swap. We could make improvements to this, as we have added this to the database.

There’s definitely some issue with swimming, so a bug has been added to the database

I haven’t been able to reproduce this so far. If you can add screenshots and / or video that show this occurring. I can add it to the bug database for someone to look at.

I’ll add a note to the database.

The warp in the sanctum is 2x3, so if the area you’re going to is smaller than that, then the game forces the character to go elsewhere. So those tight spaces might have a bearing on the issue, but it shouldn’t teleport you to the surface if some of those areas are at least 2x3 or a little bit more than that.

Some of the players have previously reported issues with adding Steam friends, so it may well be related to this.

What are the coordinates of the locations of where this is occurring for both of the videos that you have submitted?

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Yes, i got that on Therka to, just snapping a little air and sinking again when try to swim.

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I noticed in my ice-slide at my base, when the slide turns and i hit the wall i get stuck.
Walk forward let me continue down.
It did not pre-195.

Before the update I would camp the meteorites until they went dormant to get rough oort. Now I can’t do that and have only been able to keep my 4 portals open because of the new reward system giving me a bunch of coins.

The location of the lava obelisk is in PixelGate on Solum in front of the debug coordinates -467, 114, 1708.

Crazygirlclub, I think. On Discord.

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Since the hotfix:

  • H doesn’t open character sheet
  • Open Settings to check assigned key
  • Note “Settings” doesn’t have a key assigned
  • Misremember what Settings is and assign Esc key
  • Game crash

I submitted the log on restart.

The controlls changed a bit.
M is view
O is character
But the crash is a bug

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I can reproduce graphics tearing that lets you see through walls (2 blocks thick IIRC in this case) since the update. If I strafe round a corner quickly, as the near wall slides out of view, the far wall will tear and show the landscape beyond. It only does it whilst moving else I’d screenshot it.

Thanks! Yeah I saw that my original intent was wrong but noted the bug along the way :slight_smile:

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Is there a specific world and coords you see this at?
Also whats your approximate fps are you getting when you see that?

Yep, in my workshop on Munteen. Specific coords are 1507N -172E 119A. Face South. Look at the red wall in front and the distant wall behind, strafe right. The wall tears. In fact I can do it on more walls in that same building now too, it’ll affect the wall to the West if you adjust your angle.

FPS is hovering around 28-30. Doesn’t drop when strafing to force the effect.

It appears to have reverted somewhat or perhaps fully since the hotfix. I could see the difference before because this distant “frog” (it’s not a frog up close, I’ve checked :slight_smile: ) had changed to a different rendering of the same object. It’s back now to a frog:

With it’s return (we bless you, oh holy frog) to this shape, the distance seems to be as it was prior. The drop off of quality comes later in the distance as I’d come to expect.

Edit: it looked more like a frog prior to the colour changes when it had more green and white eyes. If anyone’s wondering why I thought frog. :slight_smile:

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  1. On character and exchange pages thousand separator has changed in my client to  character.
  2. My portal is rendering its view differently than before. It shows thru the wall when changing move position.
    Example video
Location information
Worldname: euc_c1_home
Player game position:  1�16N 148E (Altitude: 122)
Camera position: 147.86, 123.60, -1916.42
Camera light: 1.0039, 0.5804, 0.3843
Camera direction: 0.067, -0.140, -0.988
Facing: NORTH

Thanks for the coordinates. Although I wasn’t able to reproduce the issue, you have included videos showing the issues in action, so I’ll add these to the bug database.

What’s the location?

By “camp”, did you mean you placed beacons around them?

Thanks for the coordinates. The issue is very apparent after visiting the location, so I’ve added it to the bug database.

@crazygirlclub, do you remember the exact issue you had regarding skill points when levelling up?

Thanks for reporting the issue, we’ve added it to the bug database.

Is it that area around the top left-middle of the screenshot?

I’m not seeing it on the character I have, but your screenshot does clearly shown the errors, so it’s a bug. Are there any other instances of it occurring elsewhere?

Thanks for the video and information. It’s definitely occurring at that location, so a bug will be added to the database.

Oops yes sorry - the floating island top left with the structure that doesn’t look much like a frog. When I noted the draw distance the first crop of yellow-green trees there would’ve been a much worse quality, using fewer sides for each polygon. It’s now back as I’d expect as far as I can see (but I haven’t travelled to other places since the update).

4 posts were merged into an existing topic: Release 192 - Report issues here

I don’t understand what happened but this problem resolved.

Shouldn’t this thread be closed by now because of 196? @vdragon @james

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