Release 196 - Report issues here

One of our youtubers — @fleshka — collided with problem at copper mining objective. Destroyed copper seam blocks not counted in objective. Test branch.

No I would go near to where they fell, but not close enough to trigger them, and just wait for them to go dormant. Then I’d run over and harvest the rough Oort. Only thing I might drop were blocks to protect me from any hostiles that wandered near me.

Hi!
This seems to be something to do with language setting and new 196 update but since I did report problem here before 196 report thread was created I think I should reply here.
This decimator/thousand separator shows up as  when language setting is on Auto-detect. When I set it to English it shows like before 196 (separator is comma). :slight_smile:
This thousand separator is much in numbers in the game (prices, tool details sheet, character sheet) so able to fix it that easy was nice but might still cause some other players problems.

So where ever that thousands separator data is fetched is shown wrong on my system when game language setting is on Auto-detect.

@Steggs101 Why did You move my answer to @vdragon to an old and closed tread (from 195 issue to 192 issue)?

Should it not be moved here?

New release today? I just got kicked out and then Boundless updated.

It start here.

Thanks for clarifying. I think we’ll have a fix for this at some point.

Thanks for the reply. Although I’m still not seeing the issue myself, I’ve added it to the bug database due to the screenshot you have provided as proof.

Correct colour names will be fixed in a later update.

Thanks for the reports. We have had multiple notifications of the server crashing, so we are aiming to get this fixed quickly.

I’m not sure what happened to your original post, but I have checked your in-game issue and I seem to be hitting every wall, so it is an issue and has been added to the database.

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That’s probably a minor hotfix for the forge crashing.

Do we know when the boon swapping bug will be fixed? Forged a few items last night and boons would land as one thing and then auto switch to another.

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The issue with graphics tearing and seeing through walls appears to be resolved by the latest patch.

OK so I may be wrong on this, but am reporting it just in-case:

I was checking through the recipes.msgpack file and couldn’t find the recipes for mega calming and aggravating brews and was wondering whether they were implemented (maybe someone else has seen the recipe idk)
anyway, if the recipes aren’t actually there I guess its a bug, so here, I reported it :stuck_out_tongue:

i don’t know if the mechanic has changed but V no longer changes active viewing

New Full Up sound still loops just like the old one did.

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another notice is should wildstock be allowed to get a full headbutt if they are dead? (the sliding stop killed me)

Must be a mechanic because as long as i can remember, but i just thought i would mention before release, thanks

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This annoyed me when it first killed me too but it makes sense. The animation changes and looks odd but it’s still charging at me. IRL if I shot a bull that close and it didn’t lose momentum, I assume it’d hurt. :slight_smile:

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Keyboard configuration changed. It is M now.

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In case of current feats are gonna stay like those are now there is few feats that seem to have same goal on same path. I did notice following ones in Basic Explorer Feats.

Running(T4, T5): Speed runner IV and Speed runner V have same goal amount: 1M.
Creeping(T4, T5): Professional creeper and Master creeper have same goal amount: 100k.
Swimming(T4, T5): 1,000,000 leagues under the sea and Mer-creature have same goal amount 1M.
Climbing(T3, T4, T5): Mountain climber III, Mountain climber IV and Ain’t no mountain high enough have same goal amount 100k.
Traveling(T4, T5): Going the distance IV and Going the distance V have same goal amount 10M.

The tutorial objective energy to the max asks you to eat until you get the well fed buff, but it completes when you receive the full up buff. I think its a typo as there’s no way you would have good enough food to get well fed at that stage

It appears to be fixed in the latest release.