My portal is rendering its view differently than before. It shows thru the wall when changing move position. Example video
Player game position: 1�16N 148E (Altitude: 122)
Camera position: 147.86, 123.60, -1916.42
Camera light: 1.0039, 0.5804, 0.3843
Camera direction: 0.067, -0.140, -0.988
Oops yes sorry - the floating island top left with the structure that doesn’t look much like a frog. When I noted the draw distance the first crop of yellow-green trees there would’ve been a much worse quality, using fewer sides for each polygon. It’s now back as I’d expect as far as I can see (but I haven’t travelled to other places since the update).