james
August 22, 2018, 1:24pm
83
Creatures should give up.
FYI - @dave
3 Likes
Thank you for the fast response. I knew that couldn’t be right… wouldn’t make sense
I have the exact same problem, I have my workshop on a level 3 planet, build into a mountain and i can see monsters on the compass aggroing in caves on the other side of the wall. There are no doors or windows.
1 Like
I’m pretty sure cuttletrunks trunks will chase forever once they get aggroed. The only way I’ve been able to escape them is running far enough away that I think they despawned…
5 Likes
Kal-El
August 22, 2018, 1:59pm
87
I have tried running, they are persistent. . I can hide but seems that going to sanctum and waiting is the only good way. And when in Sanctum stay away from the portal…
1 Like
nevir
August 22, 2018, 4:10pm
88
If you can outrun them (high agility), they will eventually give up if you get too far from them (or maybe they despawn - it happens after they drop off radar). But they don’t seem to be leashing at all
1 Like
james
August 23, 2018, 11:03am
90
Updated OP for details of Release 197.1.
james:
Overview:
This update enables purchasing Cubits and Gleam Club in the Exchange.
Future updates will expand the Exchange for collecting wearables, masks, and body paints.
Note:
The Exchange contains a Tint Kit item that will be used in the future for colouring and customising wearables and body paint.
The Tint Kits can not be used to recolour any blocks or crafted items in the game worlds.
Release 197.1:
Art + Animation + Assets:
Elemental effects on elemental creatures.
Crafting + Resources + Equipment:
Grapple behaviour improved so that you should be able to build up a larger and larger swing with back and forth motion, and be able to perform much larger swings on larger range grapples that will nearly be able to restore height of the down swing as long you keep pushing forwards with the controls.
Creatures + Combat + Characters:
Doubled the effect of Luck on getting rarer drops on blocks.
Sanctum + Tutorial + Objectives + Progression:
Permanent day time ends at Level 6 if still in the tutorial.
SFX + Music:
Bug fixes:
Fix not showing correct data for player locations on planets in the sky outside the sanctum!
Server-side patch to force a redownload of region-map data for atlases to deal with old data from old worlds from hunting universe/testing in players caches. If you saw atlas regions behaving strangley like unlocking the wrong regions etc, this will resolve that.
Fixes/improvements to the god-rays, depth-of-field and bloom post effects to make them cheaper/more accurate. God rays should not have any sampling artifacts even in extreme cases now, and will no longer have a “frame-drag” effect where they would appear to lag 1 frame behind whilst rotating the camera.
Fix for some "{EMPTY} " region names in the new worlds, there was a bug in the worldbuilder that produced these, and whilst we will not fully regenerate the regions, we do migrate the worlds to change these to a more sensible “Wilde” naming scheme for the existing worlds, so they will be very unique regions in the universe as no new worlds will ever have them!
Some issues near waters edge fixed where player would jump a short height whilst stood against an underwater wall even without pressing space, and player should no longer get stuck not able to put their heads above the water (was actually fixed in the last release as a side-effect of another bug fix, but wasnt noticed at the time).
Fix some issues with particle-effects in the gui (eg the forge gui) from interacting strangley with what is on the screen behind the gui at times.
Fix issues with multi-block doors sometimes glitching visually when opening or closing them if your computer is “too” fast (yes… too fast), this would effect other multi-block modifications, its just that doors are the most common of these by far.
Fix for portals spawning creatures inside of meteorite blocks.
Fix exchange items being bought even if you cancel the purchase, if you then claimed a reward item before leaving the exchange.
Fix exchange items not being bought if you exit the screen before the animation has progressed far enough even if the purchase button was already pressed, this was already the case for reward claiming.
Fix for server crash when a hopper explodes after resisting damage from a player.
Fix for constant updating atmosphere status effect.
18 Likes
sztosz
August 23, 2018, 11:10am
91
Journal Objective New World Order (Tier 3 Core Objective) tell you now correctly to Craft a Warp Augment using a Workbench
but when you do craft it at workbench it still does not register.
1 Like
Jiivita
August 23, 2018, 11:55am
92
how do we change the text chat color??? (after getting the gleam club)
Also is it supposed to auto fuel others beacons that are associated with your purchase?
the animation for returning to sanctum has changed
4 Likes
Zoin
August 23, 2018, 12:28pm
93
I would very much like to know this as well ;o
Peyago
August 23, 2018, 12:28pm
94
Instead of using health on biitula and other t3s toss 4 points into kinetic armor and you will be immune to everything except the explosions.
Are there any other things being planned to be added to Gleam club or The Exchange besides what’s listed? Inventory expansions like in other MMOs? Notification system for when materials are done being crafted?
Do I need to buy a tint package on the Exchange to use the advanced Gleam Club Tinting?
Do my beacons have to have fuel in them for them to autorefuel?
2 Likes
schasm
August 23, 2018, 2:13pm
97
I am curious about how this works too.
Yes, currently you have to add fuel first. Then the amount of fuel is equal to the time left you have in your GC subscription.
2 Likes
Aridhol
August 23, 2018, 2:36pm
100
NOW they fix luck, after I have spend 3 days grinding diamonds super hard XD
1 Like
Well you certainly aren’t the only one. We have had 3 people grinding all the gems so we can complete our full set of all the machines today. So we feel ya…
2 Likes
schasm
August 23, 2018, 2:47pm
102
I feel like 800 cubits/£6.38 to reset your skills once is far too expensive.
Cosmetics etc. yeah in the Exchange I can see that but skill resets being that costly seems unnecessary.
1 Like