Yesterday while on meteor hunt I lost audio partialy first and eventualy fully, this was after 2 or 3 meteorites. Restarting the game fixed it. I’ll mail the game log file.
I randomly sometimes take fall damage when moving over shaped blocks. Also fall damage feels a bit irregular some times or is this due sloped blocks negating fall damage?(bug maybe)
When creeping on edges of basicly anything but square shaped blocks I falls off the block most of times, is this as good it gets or should the creeping be a little bit more reliable?
Suggestions:
Make the spark generator also show how much the fuel gives spark for one unit or how long the fuel actually burns before generating spark
Make all the unlocked recipes across all your characters appear in every characters knowledge page, that can easily be done off the game but this way you wouldn’t have to break the immersion to the game or switch character just to check what you need to gather
Maybe add custom filter for recipes where you can filter the list by keyword(s)
I agree it should show it. But this may help: currently spark value = heat value on all fuels, so you can pop one piece into a furnace and read the heat value to know what the spark value is.
I know and I suggested this because possibly not every new player doesn’t realise this and they only look at the spark/s value and consider higher one being automatically better when it isn’t necessarily so.
When atmospheric protection runs low and you switch to another planet it starts to regenerate. Except it the other planet requires a different atmospheric protection - then it regenerates instantly.
Easy to reproduce: Take level 2 protection for Serpensarindi and Besevrona and use the portal between the two worlds.
I’m not sure if this is an issue, but looks like most of refined and decorative igneous and meta blocks have some kind of render or texture problem. I’m posting a couple of images as an example, some stones are beautiful but after getting refined, at least for me, they are unusable.
Not sure if this is a new issue but A lot of my locations (the ones I saved while running) reads like “5N 7E $[STYLE((Altitude: 42), 0] . Finata” when using the second portal in the sanctum. Seems there is some issue in the rendering…
I feel the same way about the refined stones. Igneous at least retains some of it’s color while having that bit of shine to it, but metamorphic’s “glaze” sucks most of the color out of the blocks. Just take a look at what it does to the colors Night Azure and Dark Green…
Not complaining about this minor one, doesn’t really affect gameplay at all actually, just figured y’all would want to know that the work ‘need’ is probably… needed?
[Visual Bug]: There seems to be a flickering issue in beacon view during dusk/dawn between my own beacon boundaries and another beacon owned by a friend that I have full access to. It seems to only happen if the plots from each beacon are right up next to each-other. In my case one beacon was purple and one was orange and it was just flickering back and forth between the two colors rapidly.
minor one: bump maps on worlds appear to be inverted (in the sky, and on atlases)—or at least, something’s up with the shadowing that makes it look …off
I encountered an issue with the Settlements, the addition of ONE plot off my path road on Grovidas Te separated me from my settlement and gave me a “Your beacon bridges two or more settlements” where I used to be connected only to one and ranked on their contributors list.
Not sure if its related to Gum crafting, or extractors - but I can’t seem to cancel this at all.
My friend tried as well, he can’t cancel it either though he’s got access.
After todays patch that removed the NDA notice on start up, when I loose connection to server and try to reconnect I just get Black screen, the ambient sounds do keep playing on the background but it seems like the client isn’t able to reconenct to the servers.