I know that footfall has been adjusted to scale. However, it certainly doesn’t seem right that ALL my beacons, most with low to moderate footfall, now generate almost 1000% less footfall on average…those getting 3-4k a day now barely see 300
Biv
January 21, 2019, 5:58am
43
Guys, again, footfall fix incoming mon or tues. A little patience is required.
I got a whopping 24c in footfall today.
1 Like
uni3k
January 21, 2019, 7:43am
44
Depends what youre used to spending it on i guess. I have a lot of portals that i’d struggle to maintain without it. The hub generates the footfall that buys the oort that powers the hub. And the circle of life continues… hopefully.
meh money comes freely. shouldnt cost more then 100k per month to run a few portals.
Lol tell that to my portals that take 900 shards every 4 days
900 shards every 4 days is sub 100k.
Yea if I only had 1. Also that’s only if you’re able to buy Oort at less than 222c. Cause at 222c for 28 days it’ll cost 100,699.2 for 1 portal that cost 900 per 4 days.
I need about 2500 shards a day… Sure, 100k a month is enough!
1 Like
…and then add helix machines for 160k every 7 days…
james
January 21, 2019, 2:12pm
51
Update OP of details of Release 211.4.
james:
Release 211.4:
Fixing client crash on Guild control screen when inspecting the guild member list.
Fixed bug where guild members can sometimes see aligned beacon details.
Fixed another bug in the new footfall behaviour which reduced payments based on the number of visitors to any part of settlement, rather than only the beacon owner’s plots within the settlement.
Fixed another bug in the new footfall behaviour which failed to ignore visitors with permissions (who don’t give footfall) to the owner’s beacons in the settlement when counting visitors in the last 24hr.
Changed the behaviour of footfall so that we look at “time since last payment was made” from a user to a given beacon owner in the settlement, rather than “time since last visit was made” so that users who frequently visit a beacon will still give footfall every 24hr rather than only if they stay away for longer than 24hr first. Equally, we now also look at “number of payments made” rather than “number of visitors” in the last 24hr.
… and …
james:
Additional:
Fixed an issue where subscribing a second character to a guild channel would remove the first character from the channel.
This will not automatically correct any characters who have already be bumped from a channel. In the future we will create a migration to correct and confirm that all guild members are correctly tracking all guild chat channels.
If you want to have all your characters on a guild channel today then you’ll need to leave and rejoin the guild. Be careful doing this if your original character is a Director of the guild. You’ll need to make sure that you can regain your Director permissions, either via another Director, or by giving your Alt the permissions temporarily.
17 Likes
james:
Changed the behaviour of footfall so that we look at “time since last payment was made” from a user to a given beacon owner in the settlement, rather than “time since last visit was made” so that users who frequently visit a beacon will still give footfall every 24hr rather than only if they stay away for longer than 24hr first. Equally, we now also look at “number of payments made” rather than “number of visitors” in the last 24hr.
Amazing!
I think this is a very good and reasonable change.
I always thought thats how the system worked in the first place.
I will immediately run to all my beacons, clear the coins and wait for the new numbers.
12 Likes
fidach
January 21, 2019, 2:24pm
53
james:
Changed the behaviour of footfall so that we look at “time since last payment was made” from a user to a given beacon owner in the settlement, rather than “time since last visit was made” so that users who frequently visit a beacon will still give footfall every 24hr rather than only if they stay away for longer than 24hr first. Equally, we now also look at “number of payments made” rather than “number of visitors” in the last 24hr.
Excellent, timing based on payments rather than visits makes much more sense!
Thanks for looking at this factor again, and making appropriate changes.
2 Likes
Perfect thank you!!!
Time to do my lap around the Gyosha mall! Gotta burn off these unsightly calories piled on from the weekend gluttony cheesecake haha!
2 Likes
fidach
January 21, 2019, 2:57pm
55
james:
If you want to have all your characters on a guild channel today then you’ll need to leave and rejoin the guild. Be careful doing this if your original character is a Director of the guild. You’ll need to make sure that you can regain your Director permissions, either via another Director, or by giving your Alt the permissions temporarily.
Also, be aware you will lose all active guild buffs by leaving and rejoining.
4 Likes
fidach
January 21, 2019, 2:59pm
56
Was there a lighting/colour change that I missed in update notes?
Seems different somehow!
@james
For clarification:
Does this mean a “below 10k prestige” or “bridging” beacon will no longer impair the footfall of other beacons by the same player within the same settlement? (Since they no longer generate any footfall.)
Or is “0” also considered a valid payment?
3 Likes
Great!
Can’t wait to test how footfall works on my beacons now over next few days.
fidach
January 21, 2019, 3:00pm
59
That would seem correct, as there was no ‘payment’.
Clarification would be good though.
1 Like
Well depending on implementation there could be a payment of 0 coins.
james
January 21, 2019, 3:03pm
61
Good point. I’ve added a comment.