Release 221: Chrysominter!

Appreciate the offer, but I will give it a try and see how much it will help me and if I need coils. Maybe the prices will go down where I can afford them or I can make a trade for them.

Emotionally, mentally today is a bad day, I’m bipolar and cycling down, so more negative than usual. Hadn’t planned on posting any as I was afraid I would be really hatefully to someone and not mean to.

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@james Quality of life suggestion for the Chrysominter…

Give us multiple slots to add things to it so we can add like 8 smart stacks of rocks or gravel or dirt blocks and then be able to click the button to mint everything at once into coin. That would be a huge time saver.

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yea at the rates the mahcine will be buying its still more worth it to just stick with the same mineing methods and have stone despawn on the floor then haul it off to maybe make pocket change

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I’ve put some thought into this. I sure wold like it in a campfire, but it’s basically instant so Ifigure even if I’m carrying a beacon, fuel, a chrysominter and a wrench (4 slots) i can drop a mining camp in my current hotspot, and mint rocks.

The two extra slots while mining (the wrench and extra beacon fuels) will be a trade off but it would lead me to less random mining around and being more thorough in a given area.

The time and extra fiddling around and effort though lol. It sounds lazy but tbh in the end I might not bother either. We’ll see. I know i can bring home 50 - 60k rocks with at least a +1400 dura diamond hammer.

50k rocks at 0.02c per rock is 1000 coins. So odds are I’ll do it a time or two to mess around and then start throwing rocks on the floor again (if I don’t need the colors) too.

With a similar tool, if you stick to the growth layer, you’re talking about at least 25k coins worth of growth. This means 25k coins for hauling it to the minter, the tool has paid for 2 new tools(or more) and all buffs to use them, and you’re standing there with stacks of shimmering orbs in your little oortian paws.

This number could be low I’ve never farmed a full high durability shovel worth of growth at once.

I asked if this thing would be adjusted on the fly or at patches and was told “tbd”. There’s already (IMO) good call for some on the fly balancing. I think the growth thing is funny but I’m only going to spend so much time testing random stuff. I’m sure others will find poorly balanced items and not share the info.

Like the ability to craft 7.2c worth of yams into 40c worth of wax.

Managing a controlled economy is a big choice. This is going to be interesting.

If it’s a week to rebalance expect lines at the growth farms. If something better isn’t announced :wink:

I did find out about growth pretty quickly once the patch dropped, but then I also did have a skim through the knowledge tab to see what a few different things I’d be likely to gather were worth.

The mint value may also factor in how much of goods are stockpiled somewhere… We don’t really know how it works, and I suppose it’s probably best that we don’t. But I imagine not half as much growth was stockpiled as rock and stone…


Either way, if coin loses value, prices may simply go up to compensate, since people may want more money’s worth for the goods they sell, especially if things are now selling too quickly and they aren’t producing new stock as fast.

The thing is, if we discover and don’t mention seemingly “broken” methods publicly, it’s not too different from applying a sort of secretive quantitative easing; in that case, coin can retain value and goods can remain being sold at the same price until the supply-demand dynamic shifts.

I’m not necessarily trying to say that the “economy will sort itself out”, but personally I now feel able to put up request baskets and pay for things I wouldn’t want to bother paying for before, and I’ll be paying more than they are worth in the coin machine anyway. I’ve seen people worry about more deflation, but I think it’s more inflation that’s coming up, which might not be bad at this time. That will depend on what each player feels like doing with their trading habits though.

Either way, our own personal speculations are completely uninformed, as only the devs can hold all the key info to better predict what might happen, so I can really just see it going either way. :slight_smile:

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I do hope that as a group we move in a different direction.

You’re probably right that it’s not a good direction. I was about to post a different one in that other thread of yours in a second, but thanks for the link. :slight_smile:

It’s based off current server economic demand I think?

Luckily, with the changef regen bomb, you can just evict them. :slight_smile:

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I LOL’d. Yeah, they said this.

Then they looked at the shopstands of growth for 0 coins, the thousands and thousands of stacks sitting in storage, and said “this is obviously in high demand”? I’m not saying there isn’t a system, maybe it’s inverse supply/demand. For now it just looks a little random.

Also ancient corruption being 1.5c as someone said in another thread might help with the crowding lol.

Still plenty of surprises in this thing I’m sure.

There are tons of growth areas besides farms. At any rate I make more money selling the orbs than I do the growth, it’s just nice to be able to make some money from an item instead of outright throwing it away.

Creating a market where there currently is none. I don’t have a problem with that. And watch, some folks are likely right about growth and it’ll get used in farming. It’ll be worth more to sale at a shop stand then.

But until we have recipes for items like growth and corruption to create a market for them, I don’t see anything wrong with the way things are at all. I certainly don’t think growth farms are going to become some crazy breadline deal. That’s pretty sensationalized.

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I wish we had a universal Chrysomintation counter. I’m curious how many items are flying off shelves right now!

(I cleared about 40k coin worth of growth off mine, no meteor tower building for me!)

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@james would it be possible to get a monthly report of what/how many items were dispatched to the ether of the chrysominter?

It’d be a fun little piece of monthly information I think, personally.

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p.s. The little animations for the Chryso are cool!

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It is, but just a little. Growth was a complete waste, and a burden. It’s not insignificant that you can make over 2x ROI (in current market prices) for the waste material now - when the activity itself and the target loot was already profitable.

This has large implications for the orb price.

It’s also of interest to forgers. If a +1k dura shovel is practically guaranteed to harvest 18 - 20k worth of growth we may see some forgers that would like to make a little more of what they perceive as a ‘fair’ piece of the pie as well.

Then how long will they wait after the orb price hits target (i can only assume that’s the goal with this set of prices) until they change it back?

Maybe changes will come so fast it won’t be worth anyone in auxiliary markets (tools, buffs, whatever) trying to adjust pricing, shop stands, and all to reflect the current chrysominter meta.

I don’t farm a lot of growth but I farm a lot of rock and wood I don’t think I’m using ridiculous or even exaggerated numbers here I’m being conservative.

I have to say I was thinking of this thing as a trash can. I’m definitely not any more - with the numbers coming off of the chrysominter it’s not a tool of last resort. It’s an economic force and a ready employer.

With an actual high durability shovel and a proper farmer setup, you’re not spending money to try and harvest orbs any more. You can buy the best tools and eat all the buffs and you’re still getting paid extra just to take the orbs.

I don’t know how long that will last, or how often they will rebalance it over to another area. Of course.

However I hope the point can get through to those who will be laser focused on the price of some raw material they had stockpiled and complain that they aren’t getting enough coins for it.

Ancient corruption is at 1.5c apparently and hardly anybody farms shadows that way. There is zero recipe for corruption or demand that I know of other than building with it. It doesn’t make immediate sense to me obviously however apparently sanctumbro needs a few stacks. Which is fine but it’s also (shadow orbs) one of the last items best foraged.

Apparently we’re going to get payed to farm them for a bit. I do wonder what other surprises are coming. So I guess part of my wonder isn’t just regarding a particular price or the balance point of a given item.

This changes the nature of the game. I like teasing about the orb farms but yeah, it’s not going to be the key issue here except to fuel some repetitive cries of “unfair” if people aren’t made explicitly aware of the numbers.

I mean, this isn’t “paying people who can afford to AoE” - which seems to be one major imbalance around here that causes a lot of complaint. This is definitely “paying people enough to AoE farm.”

Literally i have so many thoughts about this rolling around I’d never post this if I just keep typing. But I am very surprised this is not what I was expecting. Except for the part about rocks not being worth stuffing into the machine, lol.

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You wrote a lot and I don’t have time right now to reply to each point but I will say that I farm the ever living poo out of corruption for my shadow orbs.

And as for forging, as someone who does forge but just doesn’t sale his tools, I don’t think a lot of forgers will mind too much. More money means more mats so inflation will occur regardless. This is standard economics.

Personally, even though it’s barely been 12 hours the chrysominter was designed in a way that I personally thought it should be done as. It’s like they took the idea out my head and created it.

We will certainly see some prices fall and rise because of new markets being created, inflation occurring (much needed in some cases) because more money is going to change hands more freely now.

If they update the chrysominter regularly to try to stay in tune with the live market then I think we might see a pretty stable market growth period and things won’t get wacky too quickly. But this is a sandbox and we will always seek to break the tools they give us ina way that benefits us.

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What I don’t want to see is them and tangle and thorns being just added to recipes for the sake of adding them to a recipe. It would be nice to see all new recipes for them. Something mechanical looking for corruption would be cool, like a corrupted LED block or something of the sort. Not sure on that one.

I do think people who want to min-max their coin income will utilize the Chrysominter pretty effectively. I’ve already been sharing my thoughts on my limited discoveries with the guild I am in. What I don’t know is if there’s a better coin source with the minter than the one I found. Right now though, I am going to keep the idea to myself until I do more digging.

One thing I did notice is Warp Conduit is worth 0c in the Chrysominter. Blame meteors for that but it does make sense.

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I’ve taken to regen farms for a couple of things. Shadow orbs are so plentiful I still gather them for sale and personal use. I had to be reminded which block dropped them so yeah, people are definitely coming at this from different directions.

I was hoping that this would in some way be supportive of foraging as a profession but, alas it seems quite the opposite. That’s a side note though to players being able to earn the coins they need to participate in the economy and the transport system from purely PVE activities. Coffer coins have you covered, if you know how to apply them up to a point but this is an aspect or normal MMORPG gaming that’s been missing from boundless.

Yes and with PVE coin generation the classic race to inflate the MMO economy is fully on. I’m honestly not trying to be negative, but it’s often seen as a negative of the genre. It has a certain familiar comfort though and people want that.

For me the transition will be more interesting than either state. YMMV

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May I ask why?

There’s a corruption farm in one of the PS hubs that I prefer. Has like 5 trees I think. Can’t rmemeber the name though. Could be a bobs farm, I dunno :man_shrugging:

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