This update is accessible via the “Live” release of Boundless on Steam.
Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.
The update should automatically download on PlayStation 4.
Please close and restart Boundless on PS4 to encourage the system to check for an update.
Please report all issues discovered with the update with a new post in the #support thread.
- Chrysominter: This machine takes any object in-game and converts it to coin. The values will change over time based on the evolution of the economy. The Chrysominter will not compete with the main player economy. If you want to make serious coin - then best to find a request basket, setup a shop, or barter a direct trade. The machine will act as a last resort market maker. It will always buy your items. For many items the price will be significantly below the market rate. However, for items that have little economy demand the machine will establish unlimited demand for them creating a market.
Please expand this section for the original analysis of the economy and logic about why we needed a coin machine:
We posted the thinking behind the coin machine and the main details are below:
If you want to read the player responses and subsequent discussion checkout the thread here.
Guild Buffs: 4 new Helix machines have been added: Hammer Versatility, Bonus Consumables, Spark and Wear, Weapon Augment Durability.
Drop optimisations: We’ve enabled a range of optimisations in response to the drop devastation exposed when the Exoworlds went live. A few more background details are available here.
The Chrysominter coin values will vary over time in response to changes in the economy. As stated above - but hammered home here - the coin values will change. Be prepared for this. The prices will go up and down.
Lost guild coin and endeavour: Guilds have been reimbursed for coin and endeavour lost when Release 219 was launched. The issue only affected buffs that required power.
- Added the Chrysominter
- The Chrysominter converts items placed inside it to coin in it’s internal store.
- Some items are worth more than others. Items can now be worth sub-coin (down to 0.01c).
- Partially damaged tools value is scaled by the wear they have taken.
- Once 100 coin has been built up in the Chrysominter 100 coins payout will be added to the player’s coin.
- Attach engines to the Chrysominter to increase the payout. Each engine increases the payout by 5 coin with up to 8 engines max. So at 8 engines each 100 coin bundle in the Chrysominter will pay out 100+5x8=140 coin.
- Destroying the Chrysominter will lose any coin stored inside.
- Added Chrysominter value to tooltips for all items.
- Request baskets and shop stands can now set coin prices down to 0.01 coin.
- Players can still only pay whole coin amounts so the result is rounded in favour of the owner of the request basket/shop stand. For example: a request basket selling stone at 0.1c each would give 0 coin for any amount of stone less than 10 and from 10 to 19 stone would give 1 coin. A shop stand with a price of 0.1c stone would charge 1 coin for any amount of stone less than or equal to 10 and 11 to 20 stone would charge 2 coin.
- Added tint to tooltips for all items.
- Increased Chrysominter Wear to 10000, up from 5000.
- Added 4 brand new Guild Buff Helix Machines to craft and use:
- Hammer Versatility Helix buffs your Guild Member’s Hammers to be able to deal bonus damage to dirt blocks (blocks which would usually require a Shovel). Available at Minor, Greater and Mega levels.
- Bonus Consumables Helix will provide your Guild Members with a chance of making bonus Brews and Foods while crafting them. Available at Minor, Greater and Mega levels.
- Spark and Wear Helix will reduce the Spark cost and Wear of your Guild Member’s Machines while active. Available at Minor, Improved and Super levels.
- Weapon Augment Durability Helix will make Guild Member’s Weapon Augments last longer. Available at Minor, Greater and Mega levels.
- Server performance improvements for world-saving when there are large numbers of block changes at once, especially with respect to lodded chunks.
- Server performance improvement for block pick-up system so that users will always gather with the 2m base-radius, but the extended (forged-effect) radius of up to 8m will distribute its cost over 8 frames to help reduce spikiness (but will mean picking up block-drops from further away may take up to 0.5 a second).
- Improvements to block-pickup system to use the same “smart” stacking methods used by quick-move system allowing much better insertion into your inventory when picking up other users drops that can be stacks or smart-stacks of items.
- Optimising block-pickup system so that when destroying blocks, the block-drops that result for a given player will be merged together with nearby recently created block-drops, massively reducing the amount of block-drops that get created in the first place by AOE hammers. This will also improve client rendering performance. When a block-drop has something merged into it, a particle effect will play on the block-drop to show that it has occurred, and based on the number of items stored in a block-drop its size will subtly increase also.
- Optimising block-pickup system so that when there are drops lying around a player that cannot be picked up due to not having space in the inventory, they will after a short delay start being merged with already existing block-drops of the same item near the player, again with a particle-effect and visual size increase. This helps improve performance in the case of AOE mining creating large numbers of rocks not being collected for both the server and the client, though will not evaluate on block-drops too far from the player. Together with the previous block-drop merging logic, there will be far less block-drops cluttering up the environment during AOE mining sessions, and better performance for everyone. Block-drops will only be merged if they have at least 1 minute left before being removed.
- The debug-window will now show some basic details about the selected entity, not just the selected block. For block-drops will show the item type/colour and its stored count, as well as its expiration time before it is removed from the world.
- Adjustments to block-drop merging system: removed particle-effect when block-drops are merged, and instead the block-drop will now visually fly into the block-drop it is merged with which is much more explicit about what is happening. A single attack that breaks multiple blocks like AOE hammers will still just generate a single block-drop immediately.
- Minor optimisation to the portal opening process to reduce the number of required networking requests and improve server performance.
GUI + HUD:
- Creeping can be set to be toggled rather than held in the Settings menu’s control tab. NOTE: Skyscraper builders beware! There is a limitation of creep that fails to stop players creeping off chiselled blocks.
- News Flashes for the 1.6 update.
- Extended admin functions to use advanced locked items and configure advanced locks.
- Fixed Boon Points Catalyst not awarding boon points
- Fixed an issue where sometimes lower tier wildstock would charge more than once.
- Fix text input boxes being left in an unusable state if you move too far from the object whilst open.
- Fixed not getting XP on the first chisel of a block.
- Fixed rare animation crash.
- Fixed an issue where a PS4 user with lots of characters could fail to lookup and display PSN id’s for other users.
- Fixed display of coin values in the item popups to show fractions of coins where appropriate.
- Fix for items sometimes not showing on shop stands and request baskets.
- Fixed Totem flexibility after it was missed in the recent effectiveness rebalance.
- Fix for removed guild members not being removed from beacon permissions list history (so if they were added again they kept previous permissions).
- Fix for coin machine progress bar animation not playing for <100% progress.
- Fix for missing strings in non-english languages.
- Fix an issue that was causing Besevrona world to fail to start up. This wasn’t actually a bug caused by the latest update and would have failed to start up should it have crashed/restarted before the update happened as well. No data has been corrupted or lost as a result of the bug, the bug was purely in loading of data (settlements in this case) and the validation logic caught the issue to prevent starting up with bad state.
- Fix bug introduced for picking up drops where they sometimes wouldn’t pick up into empty smart-stack slots.
- Fixed comma separators being added in request basket and shop stand input boxes.
- Fix give-menu for sanctum editing colour option not working from last release.
- Fix an occasional server crash after pick-up system optimisations.
- Fix for request basket configuration requesting blocks more than 7 months old not allowing price changes.
- Fix registration of new exoworlds which could sometimes be delayed.
Release 221.3 - PlayStation 4 only:
- Fixed an issue where the PS4 chunk cache could become corrupted. Once this happened the game would no longer be able to use the cache and the performance of exploring world, transitioning portals and entering the universe could be significantly compromised.
- The fix does force an invalidation of the entire PS4 chunk cache which will result in slower world loading whilst the cache is repopulated. This will naturally happen as you play the game - no special actions are required.
NOTE: We are also aware that some PS4 players have been experiencing extreme frame rate drops. This has been reported by players when bombs are thrown and / or whilst standing in certain locations. We’re attempting to reproduce these issues to understand the cause. If you experience anything like this please post any reproducible actions or locations to #support to help us track it down. Thanks!
Release 221.4 - PlayStation 4 only:
- Fixed a performance problem on PS4 where instanced rendering would in certain situations incorrectly render the same things multiple times.
NOTE: This should resolve many of the recent PS4 performance issues reported since Release 217 on the 5th March. The performance would be particularly bad when it was triggered around portals. Thanks to everyone who reported the issue and shared videos with us. These were very helpful in tracking down and resolving the bug. Thanks!
- Fixed an issue that would not always allow a newly spawned exoworld to appear correctly in the sky.