Release 221: Chrysominter!

There’s a corruption farm in one of the PS hubs that I prefer. Has like 5 trees I think. Can’t rmemeber the name though. Could be a bobs farm, I dunno :man_shrugging:

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Cause I want to know whether or not it’s the ideal “method” since it involves a lot of preparation to pull off on a large scale. The less people that know about it the better odds I can rush to that point (cause I am no where near able to do it on a level I want to do it at) and see if it’s worth it.

No matter how much you make from the thing having a high traffic shop will yield more coin.

I see it’s dangerous to discuss this.Good luck getting your answers.

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It will be used in farming. James hinted at it. I don’t remember what post it was on but I do have a cropped photo that I sent to my guild of it.

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That sounds great then! The chrysominter payout will look like peanuts then and we’ll have a new market for growth so it will have an actual value. People will make fun of all of us who sold our growth now but I’ll just be looking at all the growth I still have horded because you farm such a stupid amount of it when shimmer farming.

Found the post.

@Lord-Proteus think it’s a safe bet to not get rid of your growth

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I guess I don’t understand the harm in getting rid of the stuff you have now when you’ll have replaced it 10 fold before the farming update even arrives.

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Lol what I have now of growth is maybe 300. I don’t collect orbs. Flint and rock salt was discarded tho.

I’m chuckling about the growth.

I can’t imagine if it had to be plotted 8 growth deep to grow a crop - you could harvest enough growth to fill a plot 8x8x8 in about 10 seconds or something. So much more efficient that IMO it might be more attractive to farm growth for the chrysominter than to farm corruption, that’s so inefficient.

With profit margins approaching or exceeding 100% selling basic stuff to this thing I’m farming shop stands for lulz at the moment.

I mean for me growth is like a weed. I literally dropped 30 smart stacks the night before the patch while I was farming shimmers. So instead of throwing the growth on the ground, I dropped a beacon and a chrys and just throw my growth away in the minter instead of the ground.

Update OP with details of Release 221.1

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Gems and ores are not really long to collect, not in the AOE hammer meta we live in lol. An hour of mining can easily get you 1 or even 2 mass crafts of gem. I will say it is harder than it was to collect them now than during the bomb mining era.

Assuming a player has an AOE hammer. This seems to be a much repeated response that it is easy as long as you have an end game tool and most of the time there are additional references to using persisting pies. If this is the way we are supposed to play and not with lower tier tools then why even do the other tools exist? if the only way to correctly or efficiently to play the game is to use AOE tools, then they should not be end game at all? Maybe they should be no harder to craft than an iron hammer is.

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At no point did I say correct way to play but it is, by far, the most efficient. Aoe hammers are not easy to make and they are deservedly powerful. The effect of these hammers is to give access to gem to players who do not have the hammers. You can buy compacted gem for less than ore and refined for less than compact. Keeping to a less efficient method and complaining that there are more efficient methods is rubish.

This I agree with you. the AOE tool is 900% better than its none AOE equivalent.

I think that depends on why the person is making the complaint. Should a new player with equivalent skills (as damage and some of the other skills also matter in how efficient you are) be 900% less efficient because of the tool options they have available? Could this gap be part of the reason the game is unable to reason players and the average number of steam players has not grown with the exception of a brief uptick during the free weekend which has evaporated?

The Chrysominter is definitely a great addition to the game.

Although it just brings me back to the point I made in the past about the roadmap (Roadmap: Poles and Beams! - #140 by Goblinounours), because the Chrysominter kinda came out of nowhere, and the Farming update could be the update 222 or 223 or beyond, we don’t know.
I really really REALLY hope the farming update is next, so we can start doing things with water and lava, but I also hope even more that the devs will work on a better roadmap method.

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I think the hunter update will come first just because that has been worked on for awhile but i do hope that farming is next.

What is wrong with the current “method” as you’ve seen it? What would make it better?

Edit: i just read your other post! Ignore me :>

Update OP of details of Release 221.2.

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Different Devs work on different stuff in parallel and some stuff is faster to implement then other.
I imagine farming being a quite big and interlinked system that ties into many aspects of the game, so it takes longer.
The Chrysominter is a small addition that adds a lot of value, so why not push it out in between?
That doesn’t necessarily mean farming takes longer.

But I agree a two-dimensional roadmap like the one on trello could illustrate that work flow better.
On the other hand on trello is little room to explain new concepts and big picture stuff … so maybe we need both? :smile:

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