I still think there should be field generators to keep mobs away
My main page is absolute perfection for building, and happens to include maxed out mining abilities, except I have no stamina, no shadow epic, and no fall armor (which makes no sense anyway but should be fixed). Some things I do are unconventional but smarter than the way most people spec for building. With max damage I can kill high tier mobs but I get one-shot every time, and usually when Iām caught off guard. I canāt believe with control 8/8 I still aggro mobs from the range I do.
Thereās no way with those skills that youāre building as efficiently as possible. I wouldnāt give up one point from my builder page that would compromise my efficiency, considering how slowly my creative juices flow.
I need rage, jump, and a few other things to have a fully complete hunter imo, but I have to leave those things off because I have to waste 8 points for luck (whatās the point of going to a T7 and hunting if I canāt get trophies?), the ability to travel to those worlds/atmospheric protections, some defense, etc.
Same with my gathererā¦I have to have almost the same skill set as my hunter in order to survive an Exo or T7 (even with shadow epic) - but I lose 5pts to being a gatherer.
Yes, the repeated skills.
All 3 of my skill pages have 20 points on atmosphere, 8 luck, 5 attributes, 8 agility, 8 dexterity, light source, and high jump. Then probably 20 more points of overlap from one to the next. Not that theyāre all necessary, but I personally canāt go without any of them without getting frustrated that Iām suddenly running and shooting slower, going from super muscles to spaghetti arms, and going from being a lightbulb to having to carry gleam around or use a weaker tool with glow.
stealth (control/reach) doesnāt help you as a hunter in meteor hunts since it doesnāt keep you hidden from those mobs. Dexterity (action speed) is of minimal value to a hunter, you can get by without it, but if you are building towers, walls, etc it is far more valuable. You donāt really need hammer skills as a hunter, but they are useful for a builder. thats at least 16 skill points there already.
What do you mean. I need dexterity to shoot my fists and Sling bow faster to compensate for the lag.
But I canāt put it on my hunter. Not enough space. And I need a light. Unless they are making that universal.
Boring. Having alts adds variety. Doing it all with one character is a major snoozefestā¦
If you need a light, put a light/magnet spanner in your off hand. I canāt be the only one who does thatā¦
Or automated slingbow towers to shoot random mobs that get too closeā¦
glowing loot sticks & potions
Personally, i like the idea of splitting up the skill-tree into 2 parts.
The first part of the skill-tree will be as it is now. Youāll have to choose specific skills to go with specific jobs.
The second part of the skill-tree would be unlocked over time. Letās say these are 5 existing epics, that you can spend 50 (or whatever arbitrary amount) skill points on to permanently unlock.
The main reason for this is that i believe there are a few skills/epics that i find integral in just about any character. For example, planetary protections. Theyāre not really profession-related. I have to spend skills on almost every character for this. It doesnāt feel like iām specialising.
Iād probably nominate the agility skills (literally any character, whatever profession, benefits from walking quicker), volume crafting (honestly, anybody not crafting mass-crafts after lvl 20 is a thief of their own wallet), falling armour and of course the planetary protections.
Thereās more skills that are pretty general, but most of them only apply to half the professions/uses of character sheets. The permanently unlockable ones should be ones that are universally used on 90% or more of peopleās character sheets.
Iāve found I can get some things done with two alts of different skill sets & on different food/brew buffs working back & forth, thank heck character switching is fast. &keep campfires and beacons & storage chests on hand to pass stuff like location tokens/etc back & forth. the skill limits add an interesting twist that forces some problem solving ā the five page limit is seriously irritating tho
We kind of are as far as I am concerned when it comes to PvE content, Not once have I seen a full hunting group wipe and cause a lost Meteorite because everyone in the group was dead.
So I would argue that yes we are overpowered and need to be nerfed, especially as a group we are quite overpowered
Lol I meant in game lol it just mean I appreciate u lol sry Iām strange
It is strange that solo hunting is that much more punishing then group hunting, because only one player must survive.
Lol youāre strange? Try asking what my family thinks of me. Lol.
Right. So I need to be nerfed for T7s right? Right? Cause I am so overpowered that I can survive any meteor on a T7 and up. Right?
Man I get slaughtered. Even on T4 planets. The fall damage is broken with wildstock. I can get one hit killed from elite wildstock even when I am maxed with protection. Iām not asking for more power. I need more options. And donāt forget T8. How am I gonna survive that?