I tried diving through the forums to get a better answer but had a hard time. The best thing I could see was where it was mentioned rental servers would go online at 1.0 release but information better than that is scant.
For me, I look at Boundless like ARK. The game is great, when left to the players to create their own experience. I played official servers in ARK for a month before I gave up on it and came back when they got proper support for unofficial servers and mods. I stayed around ark running a server that I never planned on for over a year with the same community and we had a great time.
After playing 2 weeks on Boundless that same initial feeling is hitting me. I really enjoy the game and it’s core mechanics but I don’t like gather rates/exp rates/etc . If rental servers were available right now I’d reserve one in a heart beat to create an experience I know I and others i played ark with would enjoy.
So, I’d really be happy if that was a thing we could expect on the near horizon. Is that still the plan or has that changed? As I said I tried searching the forums for rental and rent and rented servers but it’s hard to find any specific info.
There aren’t a lot of specific details really about rental servers. You can have a public modded server that’s standalone, a private server (modded or not), and a public non-modded server.
I know it’s part of their monetization model to have rental worlds but they could also be waiting to get other content, balance patches, and other things done first before rental worlds are brought online for us to pay for.
I am with you on the idea of them cause I would like to have my own world. A very high level and dangerous world too.
Thanks for the info, that’s pretty much what I read in to. From adverts/descriptions, I was under the impression there were already things set up for this and they were just waiting for release. I guess that’s no longer the case?
@Steggs101 could you please look in to getting some insight on this subject for myself and others? It’s really a point that is pivotal for me continuing with the game or bringing others in to it. I would appreciate it. Thanks.
We’ll be talking to everyone about Private Worlds at some point in the future, there’s a lot we need to work out, and we’d like to open a discussion with the whole community about it.
I have no further information at this point unfortunately.
Ok so you are saying there is no timeline for them currently? It’s still a discussion stage? If that’s the case I’ll just be done with the game and maybe check back in a year. Rental servers were one of the key aspects in me purchasing the game 2-3 weeks ago.
They are indeed still in discussion and planning. We’ll start with releasing a roadmap for the rest of this year, then there’s a few features we want to get some community input on to make sure we’re all on the same page / make adjustments if necessary.
Well I appreciate the replies. I will say as a PS4 player I definitely feel duped in how this game was described and what features would be available and when. It definitely does not fit the description in its current state. I certainly regret I purchased the deluxe edition. Maybe I’ll check back in a year and hope that it’s better and as described. I guess you can consider this exit feedback. Not sure what the best way to list all my concerns and format them. If there is a manner in which Wonderstruck does that, I’d be willing to put something together.
I plan on renting a world. The real decision for me is figuring out how dangerous I want the world to be. I also have no idea how to use the World Builder tool as well. x.x
I know I for one would be very interested in renting a private server or two. My idea (although it might be unrealistic) is to have possibly even a group of private servers which can all be traveled across, much like a separate galaxy of worlds of different difficulties and types. In this way, a group of players could have a separate universe that has a different balance (my idea is primarily to make building easier) but still have a variety of worlds to choose from. Of course, I expect private galaxies of worlds to require a large amount of development work, so I don’t expect the feature anytime soon.
Of course, I would be happy to help beta-test such a thing, as I would be fine editing config files or even raw binary data to alter the balance, although I suspect most rental world purchasers would want a better UI.
If there are opportunities to rent worlds in the future (that we can alter the balance/distribution of resources/crafting recipes on), then sign me up as interested for sure!
Depending on how many people want private servers, I think that says a lot about how people feel about the game in its current state sadly.
edit
It may also reflect a difference in a perceived target audience. How many people bought this because they wanted Minecraft + Action, and how many bought it because they wanted Action + Minecraft? Or MMO+Sandbox, or, well, questions like that.
Originally a lot more features were planned for 1.0 but they were sort of pushed to release it early so some of the bigger updates are still yet to come. They weren’t originally planning 1.0 until the end of the year so there are still some things that need ironed out. It will come in time
This is something i was looking forward to before i started playing the game. I am still new to the game but I now have about 170 hours played over the last 2 weeks. Now that I have played and seen the game. Rental servers is now something that I am dreading and kind of hope will not be put into the game.
Section 1: Non-Public Servers
I do not feel the player count is healthy enough for us to be isolating groups of players from each other. This is not ARK where you have about 50,000 players playing the game at the same time. As far as steam is concerned on average we have about 300ish players online with peeks of about 800. I don’t know if the numbers also reflect the PSN players, im going to assume it doesn’t but even so I do not think it would be a massive change.
Personally I feel intill the game gets popular enought to the point where the devs feel forced to add new worlds just to keep up with the player count. This game most likely should NOT have Non-public servers DEPENDING on how much the devs care about keeping the player count on the main server healthy.
Section 2: Player Owned Public Servers
I thought I read something about being able to rent a server that you will have alot of control over AND have it connected to the main universe. I feel this might create alot of problems depending how this is put in.
Since this is something a player haves to buy and I assume keep a monthly fee going. What will happen to all of the stuff on that server when the player stops paying for the server? I feel this might create the situation where work and/or assets can be removed out of the universe with or with out warning based on something outside of the players control if and when other people start to build and play on that world.
I thought I read something about the owner of the world being able to control who can and who can not place plots on the world. This is a function that should not be within a players control on a system that is connected to the main universe. I do not feel a player should be allowed to create any type of rule set that is asymmetrical from the rest of the Universe. furthermore I feel this haves a high potential to be a catalyst for Drama.
I also thought I read something about the owner of the world being able to control who can and who can’t access the world. This is function that should never be within a players control on a system that is connected to the main universe. No Player Should Ever Have The Incontestable Power To Deny Another Player Access To Resources Or Stuff They Might Have Built. This haves the extreme risk of being a catalyst for Drama when rights are revoked by the owner for whatever (most likely silly) reason.
In Conclusion
In short. I feel Non-Public Private Servers might cause more damage then its worth to the health of the main universe. and I feel that Player Owned Servers that are Connected to the main Universe will give a player too much control over what other players can or cannot do, to the point it might create alot of drama related problems.
I think this is a pretty good post, but I’d point out one thing, I think part of the reason the playerbase has dropped is because some players are waitin’ for private servers. Eventually, the grind is gonna wear out all the casual and builder-types who hate grind, and they’ll either quit, or wait for private servers.
When more patches get in the game, I’m confident the playbase (as well with sales) is gonna increase again, but I wouldn’t say for sure that addin’ private servers is gonna matter much. Seein’ as the playerbase has dropped, I think the people who are gonna be left are gonna be the ones who weren’t waitn’ for private servers in the first place.
Raises Hand Thats me.
Also I saw some streams and what some players have done, I was very excited to have my own planet to manage/run and create as my own.