It depends, in my experience, a fair few people are attracted to, having admin cheats, insane drop rates, or mods that might aswell be admin cheats or insane drop rates, or anything that makes anything alot easyer. and i am not saying there is anything wrong with that on a fundamental level. what i am saying however is. i personally feel that the games population might be to low at this time to have people leave for such things. But at the end of the day that is something that only the devs can make a determination about as they have all of the real stats and are the ones driving where they want this game to go. I say what i say not because i am against there being private servers, but as a concern of how much damage that may or may not happen when they go live.
What I am against thou on the other hand, is giving someone too much incontestable control over something that is connected to the main universe.
I am not a programmer, I have taken programming classes and I know enought of python to write stuff to automate tasks. Networking and computer security are my strong areas. I find it slightly hard to believe (i am NOT saying they are lying about it I just donât understand it), that it is too complex to add a button where a beacon will always be able to display itâs own name and owner in the large white letters whenever anyone walks within range of its plots, as the base system of displaying the settlements text is already in the game. Is there something else to this settlement drama that I am not understanding that is making it more complex then displaying that information to players?
Lastly I do understand your point about wanting to be able to rent a world to prevent people from building next to you, but on a personal level. I kind of feel like, that is simply the risk you take if you want to play on a public server that contains other players. but lets never mind that for now. The main reasons why I feel this might be not so good for the Universe is, and its really based on how the Devs go forward with this feature, is as follows
Part 1
Will the control given over the world allow the owner to deny people access to mine or collect stuff from the world?
If the owner is allowed that control then that creates an unfair advantage in favor of the people who paid for the server, it gives them access to unique colored blocks that no one else is allowed to get, and they can then sell those blocks at whatever price they want, which may or may not be fairly priced, it creates a monopoly for that color of block intill someone else also buys a server with that color and is willing to share.
I feel this can also be considered a Pay to win element aswell if you can buy yourself a world full of blocks that other people are not allowed to get via the normal in game rules. Also you should not be allowed to add THAT many extra gems and other rare mats to the universe that other people also donât have the chance of also mining themselfs.
Part 2
Will the control given over the world allow the owner to deny people access to the world and âban/kickâ them off of it?
This is a level of control that should ONLY ONLY ONLY be entrusted to the Devs or GMs of the game. or at the very least needs to be strictly monitored by the Devs and the GMs and abuse of such functions will result in an account ban from the main universe. Nobody but nobody, other then the Devs or GMs of the game, should be allowed to ban someone off of a decent part of the main public universe.
Part 3
Will the control given over the world allow the owner to deny people access to stuff they already built on the world if the owner for some reason picks to revoke someones right to build on that world at a later date?
Having the incontestable power to be able to deny someone their stuff should not be allowed by any player. This is not a PvP game where the player being denied can fight back. If revoking the right after the fact means they can no longer take their stuff off the world, and/or it automatically transfers the stuff to the owner of the world when the rights are revoked then this is a problem.
Part 4
Let us suppose someone rents a world, and they have it public and anyone is allowed to build on the world. What happens to all of the stuff on the world that other players built on it when the owner stops paying for the world? this might create a situation where players can permanently? lose stuff, maybe with, or maybe with out warning. This seems kind of bad on all accounts depending on what will happen to the world when it âexpiresâ.
Part 5
I also have a concern about the fact that if you can deny people the ability to place any plots at all might open up the situation where the owner of the world, makes a very very nice looking world thur the custom worldGEN that people want to build on, but canât and the owner knows this then starts to sell or plots for coin or other items or even charges rent for them to maintain access. Another situation that might be considered Pay 2 win.
I am not against people being able to rent worlds. as long as doing so. doesnât give the owner a level of power that can be abused against other players. or creates some kind of pay to win situation in terms of the Econ of the game. And I am very curious to how the devs are going to handle the situations i mention.