Rental servers

Part 1a

This shouldn’t be allowed. You should not have easy and mass access to a type of block that no one else can get inless someone else also opens their pocket book and pays for it. this doses cross a line of P2W a bit to far for my taste. I am already trying to look the other way about the golden fists. I don’t feel we need to add even more to that.

Part 2a

A large build is, in my book different then a whole world. also you can not deny someone access to walk around the build inless the whole thing is behind locked doors, which depending on the size of the build may be fairly hard to do with out building the great wall of china aswell. I think that if you really feel the need to be able to prevent people from even stepping foot on your world then it should NOT be connected to the main universe. make an invite only private server for that or put the actual effort in to building a great wall to hide your build from prying eyes. Also If I can look up into the sky and see the world in space. I should be allowed to get to it.

Part 3a

As far as helping out with large builds are concerned. It is fairly obvious that when you are building in someone elses plot, you are more or less donating thoses things to the plot. however, when it comes to whole worlds. I feel it is a totally different matter, and might take some players aback, when the player places HIS OR HERS OWN plot on the world only to find that his stuff in his or hers or its own plot that can be taken away, which is a asystematical rule set, I can not steal plots from you in the main universe because I feel like it. to be able to do so on select worlds only i think will only cause problems. open up ways for abuse, baiting, or tricking people, or just plain misunderstandings.

Part 4a

That should be OK for the most part thou the price point and how much of a burn in the pocket book remains to be seen.

Part 5a

There is a difference, You might be able to buy enough plots to take some of the good parts of a world, but it would be fairly costly to do so and it comes at the risk that what your doing might not be what most people want at any rate as since there are other parts of the world they can go to and build on that will likely have the same type of landscape look or feel or elements. and at the rate of 100USD for every 500 plots, you would need to spend an extreme amount of money to take control of most of the world. Is it going to cost 1000s of USD a month to rent a world? I don’t think it is, they would never sell. therefore there is an amplification effect for how much control you are getting for X amount of USD between the two. which makes buying a world and then selling its land,alot more P2W then just trying to claim what you think might be what other people want by plotting select areas on a world. Let us suppose someone really likes the color of something on a world. there are many other places that person can go to on that same world to build such, with out having to buy from someone else, when you own a whole world that is 100% different then all the other worlds, then the player doesn’t have any choice in the matter if they want something like that aswell, inless they pay the price. either to the person owning the world or opening their own pocket book.

So inless the devs are also willing to make it such that, every time someone buys a world, a public copy is also made that isn’t controled by a player, I am not sure how this can be made in a way that isn’t pay to win and giving people the power of being able to deny ploting on the whole world. Also if the devs did try to make a public world for each and every world someone paid for, that might also create an financial burden on the Devs because now they have to maintain a new world for each time someone buys a world, and maintain it even after the owned one expires.


Ultimately I don’t really see much of a way to make rented servers not pay to win AND give people full control over it, both at the same time. This is obviously going to be a polarizing topic/situation for some people, and we just have to trust the devs to read the stuff we are posting and for them to try to do what is best for the game based on what people feel and are saying.

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