Spaceships and Travel Overhaul

I think having to fuel something to generate atmosphere is perfectly fine, I mean none of the other machines in the game have infinite fuel/durability, so a machine that made oxygen could be the same. It could last a really long time, mind, just not forever without some upkeep.

Even if we DID have infinite atmosphere generation, people could compete based on dying of hunger or something.

Starbase does look good, but you don’t go to planets (they have it in their long term goals, but not at EA release) and I’m definitely imaging something similar to their core gameplay for Boundless.

I’ll add I had this idea before I knew about Starbase!

I think if the game gets to the point where it would get something as complex as spaceship designing, building, and managing to then go travel in space it should require some sort of effort involved. I am not talking about Centraforge level of effort or farm plot design effort or building a new base level of effort. I am talking about managing various systems on a spaceship, such as oxygen levels, ship’s power core, hull integrity, navigation, weapon systems, etc. including repairs to any of those systems and points of interest on a spaceship.

Part of why I am so attracted to the idea behind Starbase is it’s a game that lets you build and design your own base and spaceship. There’s actual PvP in the game, unlike this one, and has a lot more actual depth in its gameplay when comparing Boundless and Starbase Steam pages alone and the information on the store pages. It’s pretty clear which one is going to open the player up to more creativity. At least that’s my opinion.

I still like Boundless but I do find it a little lacking in multiple areas. Doesn’t mean the game isn’t bad or turning into a game that can compete with what is out on the market and what will be in the future. It’s just a pile of incompleteness to me.

I think if there was some sort of actual element that allowed explorer type players to really have an end game then I think it would attract more people into the game. It’s the one area that seems to have been neglected more than every other aspect of the game.

Just some of my opinions which probably aren’t very popular on these forums. Oh well. :man_shrugging:

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No, I like everything you said!

That’s why I’m saying there should be all kinds of difference system machines with fuel requirements and durability and stuff. I’d think you could make a small one person craft that could go to space, but if you wanted to go all the way to another planet, you’d need something larger that required more crew to manage, or at least an extremely well designed crafted ship.

Yeah I think the explorer part needs more in either dungeons or something. I get a lot of people like shops and MMO but we need more things that drive exploring beyond a search for “colors.” Not me mention I still think we need more support for solo play and building components.

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Yeah dungeons and/or something like I was talking about here would definitely help the terrestrial exploration awards.

That’s the thing man. I don’t see the developers of this game giving us the ability to design, craft, and build our own spaceships. I feel like they will give us a single pre-fabricated model and that’s it. I honestly think if that’s what we’re getting for any sort of spaceship that we’d have to beg, bow and scrape for more spaceships instead of just giving us a more dynamic system and feature.

Another question is, does Boundless even need space exploration and ships and other features involved in such a system? Probably. The only complex things in the game are forging items and doing chisel work on a building project. Everything else is stupid easy to figure out. Not even farming was that complex.

If there was more to do in the game I wouldn’t think the game needs pvp. If I had plenty of PvE things to do that could keep me busy and not get bored after 2 or less hours of straight play then I’d be a lot more happy about where Boundless is.

The problem with bringing new content into the game that promote exploration is it has to be a large enough piece of content with enough depth to it that it would take the devs a larger amount of time to get to us compared to other pieces of content. So far the trend is to give us feature and content updates as quickly as possible instead of giving us larger updates which would result in less game updates as often. I’d rather get something like airships for planetary travel and exploration before spaceships if it could lead to us having space exploration and travel along with other aspects that would go with it. Even if it took 6 months for us to get it.

The larger the content update, the more time I think is okay for players to go without a mini-update. Look at the Warp Wraith. Where is it? It was announced under the project name of Hunter something like 6 to 8 months ago and we haven’t got it yet? What’s up with that? It isn’t going to be game changing so IMO it’s release to us is going to be disappointing after the “shiny new toy” effect fades away.

So the idea of spaceships and space travel really would completely change the way the game is played on the end game level. Players could find all kinds of resources out in space. I do think the prospect of creating a space station inside of an asteroid would be absolutely amazing.

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As long as people strictly view Boundless as a building game, this will never change.

It’s definitely suppose to be more than a building game. So far that’s really all it is. That’s kind of the fault of the developers though in picking and choosing what updates and pieces of content we get. If they released updates and content that followed some sort of pattern or theme then we’d probably be a lot further along in having a more complete feeling game.

What I mean by a pattern or theme is: crafting & building update/content, mob update/content, exploration update/content, combat, balance and bug fixes.

That’s just an example.

I definitely know it’s complex, but all I can do is think of things I’d like to see and explore the idea with my fellow citizens!

I’d prefer we talk about the idea in particular, because I definitely don’t want this to become about the pacing of updates and the presence of promised content. I think the team is doing a good job, I just know it can be hard to see beyond the scope of what you’ve had your face buried in for years and I’m always happy to explore new ideas from the comfort of my computer chair!

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Also, I love your contributions to the idea so far! Don’t let a trivial little thing like feasibility stop you from dreaming! :heart: :heart: :heart:

It was put on the back burner for focus on other things. Additionally it didn’t have the polish needed for it to be released. I don’t know if it is still on the back burner or not. I’d expect it probably has been moved forward some since they are in a smaller content release cycle now.

I would be fine with another 6-8 month cycle on a huge game change update that was for EVERYONE at all levels of play - like space. They could focus during that time on small QOL fixes and simple asset releases to keep us happy while we wait.

I think PVP would bring people in but there isn’t enough to keep and so many that don’t want it that we would basically be creating two different games. I think Titans would be great but isn’t for everyone so it isn’t fair to release right now since we still have too much mid-content that is missing. Like you said, something that really keeps people engaged on all levels.

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I also think this can and should be something that really escalates the multiplayer elements of the game. Spaceships should need crews of people working together to really function well, and then we could have builds out in the asteroids to act as refueling/repair stations to help ships making the long haul.

We could even sell ships, by condensing the build down to an object where you can look and see stats in a ui and decide if you want to buy and deploy it for use. Lots of impacts to the multiplayer elements!

I just don’t see us ever getting something like space travel or spaceships in any sort of real good meaningful way. As much as I’d like it along with dozens of other ideas of mine that I don’t share with anyone, I just don’t see them really doing any of them because all of them require large changes to the way the game is played. The last two biggest changes was forging being introduced and bomb mining going away. Farming has to some point for certain items but it ultimately didn’t do much to change gameplay that much.

It would be pretty cool to see enemy NPC spaceships that you could attack, disable, board, kill the crew, loot/salvage to put in your ship’s cargo bay. I just think it would be really cool.

The other thing I understand is that Boundless needs to stay Boundless and not a hatchet job of various features from other games. It would lose it’s uniqueness if that happened.

Not every feature or content piece is going to appeal to everyone. Not releasing one because it might not be liked by everyone is a horrible reason to release it if it’s ready for release. If the Wraith hasn’t been polished then the people working on it need to have a “talk” about getting it done. IMO, it’s over due on release and that isn’t necessarily pure opinion either from what I’ve been told privately.

PvP is only going to work in Boundless if there’s a large enough player population. That’s just a fact. If this game is going to stay small like it is for years to come (which is realistically very possible) then we’re going to be for a much slower burn in growth than the developers probably were planning on. At some point they need to promote this game instead of being in this cycle they currently are in. They’re going to have to take that leap because not doing so is horrible business sense. Anyways, I want to stay on topic.

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Yeah, I get you. I’m ok with the idea that we’ll likely never get this or anything like this. But that’s not under my control nor my job. It’s my job to play and have fun and come up with fun things that I’d like to see and try to communicate them in a way that will most increase the odds of them being adopted!

I feel like the team does a good job listening to the player base, that’s why us folks who have been playing since early access are still around, some of us at least.

Hopefully they keep their eyes on us and keep us engaged through whatever they do!

I hope I’m not coming off like I’m trying to shut you down! I think we’re doing a good job with this idea! I just don’t want to get disheartened when it comes to talking about these ideas!

I feel like us Early Access backers are a dying breed now days. I am mostly burned out with the game of having very little interesting things for me to do. Zero motivation. I think when new players buy the game and start playing they get that new car smell in their head and then it starts to fade for the majority of them after a few months but that perception could be skewed incorrectly or not since the game hasn’t been growing in player population. Hard to tell now with Boundless Ninja gone.

I have a lot of vehicle ideas I’d like to see in this game. Some of them are military-inspired vehicles, such as a grav tank that visually looks like a hybrid of different modern day military tanks. In fact, I’d like all vehicles to be fully customizable from the designing stages, to the crafting stages, to the fabrication machine that builds it.

It would be really cool to see people build hangers full of tanks, ships, VTOL craft, and even multi-legged and bi-pedal walkers. Likelihood of us getting this stuff? Pretty small IMO. I want firearms and energy guns in this game. I want armor and clothing that boosts a player’s stats like you get in a typical MMO. I want to be able to equip a personal shield as well.

I do think the developers listen or at least read what we have to say and maybe do a little to much of it at times. I just don’t think they’re giving us the correct pieces of content or updates that really are going to spring this game into a forward positive momentum to growing.

I don’t mind talking about other people’s ideas. I just refuse to share mine in any amount of meaningful detail. I’ve done it enough in the past to feel like either nobody cares about the idea enough to engage in a conversation or they want to argue with me about pity stuff. Like no firearms but instead give us a magical staff… :man_facepalming:

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Starmade is one in steam

Looks kind of clunky to be honest. I can hold off for games like Starbase and other games to give me that kind of experience even though I think this game would do it better than what is currently out there.

Ohhhh yes star made is clunky

At this point I would like something fresh to be found in space, like guardian bases and discoverable tech. So you wouldn’t find normal critters up there, but instead more humanoid baddies that are the ones responsible for launching the meteors. This could also be a great way to introduce new block types by making them unlockable using an epic skill, or bringing one back to be analysed by a machine and then added to the build list.