So this wasn’t a fix for vfx issues?
ill take the risks ^^
We’ve deployed some server fixes.
The client fixes need to go to PlayStation for approval.
What about the macOS vfx?
thanks for everything James and the rest of the developers
Yes, what he said.
Thank you @james. I can’t imagine the stress from that kind of release with that many glitches. Thanks for all the hard work!!
VFX fixes with come in a client update. (But that needs approval from PlayStation.)
What about the spark minting problem?
I think it is fixed now
Edit: Minter might show local values so after minting check inventory to see real value of coins.
It’s been fixed. James has updated the notes for release 242
There is a bug for spark minting thing.
I put sparks into the minting machines, it shows money increasing at the Minting UI (From 350k to 490k)
But after I leave the UI, it shows only 360k. Also the spark’s mint value still shows 28c…
And All my sparks are gone.
@james
So basically I trade 4m sparks for like 10k gold I think
Same, lol
So, Is that a punishment for exploit ? Haha
Spark Minting value has been decreased. However the Client will show this as 28c until we can release the client build.
This needs to be built and sent to PlayStation for approval. This could take up to 8 hours. Hopefully faster. We will need a brief downtime to deploy once approved.
Full details of what is included in the patch that includes the Spark Minting Price update can be found here - Release 242: Beacon Reclaims and Compactness!
But the Minter UI also show the money increasing from 350k to 490k.
I think its a very big misleading here lol.
But its fine since its not really a normal way to making money.
Updated OP with status update.
Thank you James
reclaimed a great city…might have been responsible of taking down the planet for a few hours but seemed to have worked in the end got my 13k plots, though haven’t had a look at the reclaim inventory yet.
Well that’s one way to stress test it :DD