Ok ok, I know, this sounds super extra crazy with a heavy dose of madness sprinkled on top, but hear me out.
What if Wonderstruck re-worked the Sanctum to remove the need for PS / TNT portal network hubs?
The Light-Speed Device :
The Sanctum would be re-worked to look slightly more like a space-ship equipped with a device allowing it to move at light-speed through the Universe. Technically, it already is that, because it’s always orbiting the world you’re on. A device would allow you to select a world. You accept and the skybox changes with a FTL effect and the Sanctum is now suddenly orbiting the selected world and its neighboring worlds (so that you know they’re there).
The Warping Device :
Now the game has totems with warp augments, but I’d rather those were kept for opening warps while on the surface of a world. The Sanctum, however, would have a device that would require no warp augments, so you can open a temporary warp to the world of your choice at any time.
The device would change the camera and focus it on the world in orbit, and it would have a few controls that would allow you to “turn around the world” or rather accelerate the rotation speed of the world and the skybox so you can select the place you want to go to on the world with greater ease (whereas you currently have to wait for the world to turn on its own).
Exo-Alert
The command panel could have a screen flashing to indicate the emergence of a new exo-world. Now, for these, maybe it would be ok to say that the Sanctum’s device can’t get a lock on it or get close to it because it seems to be collapsing, and you have get to the nearby world and use a warp augment as we currently do.
But the Sanctum would still provide the info we usually desperately need and share on the forums : where, how long, etc. Again, the good players are doing some greatly detailed forum posts to answer these questions, but it shouldn’t be their job, the game should be doing that itself!
Why though?
This would mean that there would be no reason to have player-made portal hubs to connect worlds in networks that are usually mapped online or expressed in-game with the limited signs. The managers of the player hubs we have are talented and ressourceful, but I don’t think it’s what the game needs or deserves to be more player-friendly and more polished. The current system is still too complicated, IMHO.
We still have people writting posts saying “how do you go from here to there?” and we have to link network maps to them.
We still have portal hubs that are placed in specific zones (which gives the immediate neighbors of these portals a pretty big advantage over others), in some rare cases, some hubs can be owned or affiliated to dubious players/settlements that should not be representing Wonderstruck or Boundless.
We even have competiting networks!
I remember reading a dev saying that they weren’t expecting players to open that many portals, and that it is/could be an issue.
Why not give us a reason to close some big portals and only keep the ones that connect cities and shops together?
I’m expecting an overwhelmingly negative response, but since I’m apparently somewhat of a masochist, here goes :
- Yes, I would like this Sanctum rework!
- Mmmh… I’m not sure, let’s discuss it below…
- Meh, I don’t care if they do it…
- No, I would not like this Sanctum rework!
- HELL NO! WHY WOULD YOU EVEN-?! UUUUGH!
- YO GOB, YA CRAZY, DUDE!
0 voters