Take my money Wonderstruck!

What would “the perfect solution” need to accomplish?

and what is “the simplest thing possible?”

3 Likes

Thank you for telling us what’s going on and what still needs work! I’m sure everyone is very happy to read this coming from you directly!

9 Likes

Wooot thanks for the info on what’s going on its greatly appreciated.

Guess I’ll just have to hang rough for a bit longer then.

Cheers!!

Perfect:

  1. Unlimited free portals between creative worlds.
  2. Oorshard fuelled portals between non-creative and creative worlds.
  3. Doesn’t break the economy + structure of the current universe and networks.
  4. Portals work as expect and not confusing for players.

Simplest:

  1. Oorshard fuelled portals between non-creative and creative worlds.
  2. Creative portals can only go 0 blinksecs.
25 Likes

Maybe portals from non-creative to creative could only be opened from the non-creative side? I guess that has already been suggested though

1 Like

Thanks a lot :slight_smile:

Although I’ve been thinking about “perfect,” I personally prefer “Simplest” as it encourages creative players to use the backbone of the survival universe hubs to visit each other.

My solution and understanding has been missing the crucial requirement

previous thoughts on the matter

Strictest formulation of the creative-portal problem

1 Like

Noooo polls. No

1 Like

And why exactly is this important? If a player wants to only play creative and visit or work with other players doing the same, why should they have to interact with the survival universe at all? It is certainly not a requirement for the survival players to interact with the creative planets.

They now have to have skills and possibly weapons in order to traverse the survival universe.

Edit: And they have to fuel a portal for every creative planet they rent, so they have to hunt (weapons and skills needed) or participate in the economy to buy (will need to grind for something to sell for coin) Oort shards. And with the way fuel works this becomes a constant component of their game play. So you force the players that want to escape the grind to have to continue to grind if they want to have access to more than one planet.

1 Like

there will also be creative not connected to universe - so that’s for them

creative connected to survival seem to come with some restraints - but even then you only need to move from survival to creative once and then you just stay on creative worlds and move between them for free, if that’s what you need
not ideal, but easy enough
when there is no perfect solution in place, this is indeed preferable than anything that creates room for exploits

1 Like

And how exactly will this work? If you cannot open a portal on creative over 0 blink secs how do you reach a world that is 7 blink secs away?

2 Likes

It’s good to hear that prices have been finalized. What are the prices?

10 Likes

Just one potential solution I saw elsewere:

First they’d have to make warping to creative worlds free though.

1 Like

I would not be willing to add people to my Steam friends list just to access portals in a game.
I don’t think that would be a good solution for families that play either.

Plus, I believe we are still limited on the number of friends we can have in-game.

Edit to add: PC players can’t be added to a PSN friends list, and vise versa.

7 Likes

This was the plan. Basically the ability to grab a token from Creative and copy it into your Survival inventory and put it into the portal (survival side) and fuel it. Considering the options and other complications merging the two types of game play causes I think this just is the decent answer for now and the removal of the free fuel. People on creative don’t have to connect to Survival if they don’t want to and if they want visitors people can always still just augment warp to the planet pretty cheaply.

I’m sure they will still try to find a way at some point to allow people with the same accounts and multiple planets to be able to connect them together.

1 Like

Thank you for the information James!

So it’s gonna release soon™?

Within, say two weeks?

Do we get a price update beforehand?

2 Likes

sorry, missed that part - my bad

1 Like

… wonder no more!

4 Likes

What’s that? ears perk up

3 Likes

This honestly wouldn’t be the worst idea, but it would still suck if you just want to play creative AND wanted people to come see your world or build with you. I guess if you are renting a server, you could lock the survival fueled portal behind a door and charge people monthly coin/oort to come visit?

2 Likes

This was to allow the token from creative to make it into survival so a portal can be opened and any player can come in and visit/build. Now if you wanted to block some people you have to some stuff with the advanced locks I guess.

1 Like