The new tutorial feels a lot better! Some feedback on it and some achievements:
Wooden tool pacing: By the time I was asked to make a wood axe/hammer/etc, I already was set up to make stone tools.
CraftTools to occur between
CraftCampfire (since the wooden tools can be hand crafted). After all, wooden tools can be hand crafted, and I think it makes more sense progression wise.
Resource Starvation: If the player deviates from the tutorial when crafting, they’re likely to run out of resources a bit early (and it really interrupts the flow). Consider bumping up the number of resources the player is asked to fetch early on.
CollectTrunks would probably benefit from asking the player to collect 20 trunks / 10 leaves. Or, if
CraftTools moves to earlier in the tutorial, it could be split up:
CollectTrunks (10 trunks) ->
CraftTools -> “
CollectMore” (10 trunks / 10 leaves / 10 rocks?).
FindRegion was pretty frustrating; I ran into a region early on when building my campsite; so another region was pretty far away. I also landed in an ice patch, so it was a good slog (without run…) to find the next region. I don’t have any suggestions for this one; the intention behind this tutorial step seems great.
gathererCollectTunksWithAxeRank1 was infuriating. I had already made a stone axe by this time; and it also requires 2-3 wood axes to fully complete. IMO either tone down the # of trunk blocks to gather, or allow any type of axe