Testing 183: Creatures and Combat!

Awesome! Your responses are very much appreciated! :heart:


One thought is to have it slowly erode, and mobs wander (or teleport) away, over time:

  • If no one participates, it naturally reverts back to a solo-sized meteor - maybe by burning off blocks
  • Similarly, mobs would scale back after some time, allowing persistent players to have a fighting chance of clearing it
  • It would add time pressure to the encounter (and e.g. better loot if you clear faster)

Although talking about the game, but it’s not very believable. You can simply give meteorites levels with some settings from the number of people in the radius. And the levels differ by the color of the trail from them, thereby realizing what level the meteorite

yeah also make it whistle goindown before impact sound

these meteors are awesome only thing that gift box inside looks kinda dumb or is this a placeholder for something better
maybe a block off pure oort as they are found as oortstone
maybe a oortboulder :smile:

oh and it needs whistle sound

i also think its cool to make explosionsound before this whistle sound
for when it enters atmosphere then we now its ariving :smile:
and the hitting ground sound a poof

just saying my opinion


Might I suggest basically having two types of meteorites, one that dynamically scales and one’s that don’t scale. Basically being differentiated by the color they glow or are.

Dynamically scaling ones would have a higher chance of spawning on moon and ring worlds, where players seek more challenging content, also increasing usage of the feature of warping to friends. Or just simply warping in the boundless planets with players in the area.

While non scaling ones would be more frequent on starter planets, where players are just looking to learn the ropes. And so they’re looking for help to clear the meteors but not necessarily looking for it to be made harsher with the more people there is.

For the matter of scaling, it might have to deal with a timer. And it scales for a certain amount of time. Say first 5 minutes it will break down or spawn more little meteorites depending if the people joining the fight decreases or augments around a certain radius around the meteor.


Pure Oort is gonna be something else… So :joy: but yeah, it’s a placeholder, so something is coming


Updated OP with Testing 183.2 details.


ok that’s sounding a bit better.

Out of interest, what are tier 5 creatures now called? Ultra MIGHTY?


A post was merged into an existing topic: Testing 183 - Report issues here

Those spawned-in Wildstock sound crazed!!

Last nights video of meteor encounter:

The mobs came out of the portals slower. I wasn’t outnumbered much.
nice meteor sounds. I did hear a couple phantom sounds later


Will be interesting to see how you do a moon. :wink:

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I did see a portal you have in the desert, and two that userb has. Maybe I could go through one of those to try a moon meteor encounter!

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Updated OP for Testing 183.3 details.


Changes I noticed last night:
There were fewer portals, 2 vs 3 before.
The mobs trickled out slower rather than a lot coming at once.
I only encountered wildstock and spitters, no cuttles or hoppers.
The rewards for completed meteorite were only 1 oortstone plus 2 or 3 fossil or ore.
Dormant meteorite only had 1 ore, no oortstone.
I was level 16, iron slingbow, 2 vitality, 2 power.


Quick suggestion (POV of a hunter):

As we’re starting to get hit by mobs more frequently now, I’m starting to worry that I would not have enough starberry for health regen (I don’t break leaves often and mobs seldomly drop them). On the other hand, I always have a surplus of raw meat but can’t eat them.

I’m a nomad when hunting and it’s a pain to set up a beacon, place table, get 20 stones for furnace, wood for fuel, etc. whenever I need to cook. I’m hoping if we could somehow at least cook meat on campfire. :smile:

It’s not so much of an annoyance to me as I tend to visit local markets very early on but for a soloist POV, I think it will be annoying. Hehe.


More meteors tonight. A lot more. They come one right after another and then another before I finish clearing the second! It’s like I’m the only person on the world and the meteors are attracted to me. Sometimes they almost hit me. It’s great! Will it still be like this on the live server?
I was trying to clear the ones that fell on solum before I tried meteors in epsilo but I had to give up when I got 4 behind. I did find there were usually 3-4 items in a meteor on solum, 1-3 oortstones, 0-2 fossil, 0-1 tech, 0-1 ore as near as I can remember, I didn’t write it down.
I did go to epsilo, found the portal in the desert, your beacon ran out of fuel, I refueled it for you, and the one on epsilo. I did hear a meteor fall, but it was raining and I couldn’t see it or find it. I headed toward the sound but I think it fell in a lot of water. Does the meteor not work if it falls in water? Or does it, but the mobs all spawn underwater and drown and the water completes it?
I left snd returned again later, it wasn’t raining and I found the meteor, completed one and the next fell as I was looting the first. I completed that one and the next fell before I could loot the second! There will be no problem staying supplied with Oort if meteors keep falling this fast!
More mobs, coming faster, higher level, more hp, longer to kill, spitters, multicharging wildstock( definitely the toughest mob), and cuttles. Maybe I was lucky, I don’t remember getting hoppers for the two I did. A bit more loot, can’t remember well now, too tired. Didn’t start video until I got close to the meteor to keep the video shorter. Trying to upload now. Need software to re encode the video to make files smaller…


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