Thanks for the coordinates, I’ll add this to the database.
You’re right, it does happen on the first shot.
I had a look into this for you and can confirm that it’s working as expected. But the settlements will still appear if the totem ends up being pointed at a planet through the fog.
Well spotted. I’ll add this to the bug database.
Okay, it makes more sense after watching the video. Thanks for the report, I’ll add a bug to the database.
Looks like another bug, so I’ll add this to the database as well.
When you said you moved the Master Beacons around, did you mean you broke a Beacon Control and placed it elsewhere, or did you interact with one of the Beacons Controls and set that as the Master Beacon? You can only have one Master Beacon per plot.
Since you’re in there tinkering… Would it be possible to have the shop stand model for atlases display the correct texture for the first atlas in the stand (same way that shelves show it). Right now, if I have an atlas for say Solum and I put it in the stand it just shows a white sphere on the stand. It looks kind of ugly.
Also, it would be nice if atlases on stands and in shelves always rotated, even if they are for the planet you’re on. Right now atlases for the current planet align to your view when they are on a shelf, just like they do when they are in your hand. It makes the shelves look inconsistent in a shop. Ideally they should rotate on shop stands too if you can get the textures working on the stands too.
There have been a couple of patches to the test server since it was first discovered that diamond was a common gem ingredient for all of the advanced power coil recipes. They’ve probably been corrected to the values you see now.
I cannot craft a diamond spanner, even though I have the advanced tool recipe that lists hammers, axes, shovels and spanners in the description.
I suspect it’s because I don’t have the advanced technology recipe that lists chisels and grapples, but you will have to look into it to know for sure.
Just for fun, I bought the advanced technology recipe skill and now I can make diamond spanner.
Is it the skill text that’s wrong? Or the skill ?
There were probably some tweaks going on, as although I can see that the issue is occurring on Testing, it’s not reproducible for the version on our end, so it may have ended up being fixed along the way.
The Advanced Tool Recipes skill does specify that Spanners can be craft from Titanium and Gems, so this would include Diamonds too. I’ve checked this for you and it turns out that the skill description is indeed wrong, so we’ll get this corrected. That would leave Advanced Technology Recipes as the only skill requirement needed to craft the Diamond Workbench Spanner.
The Energy Regeneration skill description and Energy Regeneration info in Core Attributes both state that the regeneration happens every second (so my hunter can supposedly regenerate 400 per second).
However it looks more like 2-3 seconds when happening in game. Is the description wrong?