Testing 189: Assist Scanner!

This update is accessible via the “Testing” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.


This will be a short Testing release and will hopefully migrate to Live this week.

Release Notes:

  • Crafting + Resources + Equipment:
    • Allow Atlases to be locked to a world even if no regions are yet discovered.
    • Reduced the number of Fibrous Leaves needed to craft sackcloth from 5 to 3.
    • NOTE: a large review of all crafting balance is happening once the Forge is released.
  • Creatures + Combat + Characters:
    • New feature: ASSISTANCE SCANNER
      • Players who want to support their comrades in battle now have more feedback about who needs assistance. The assistance scanner will highlight players on and off screen who need support. This feedback is essential when in a chaotic battle.
      • Added new exploration skill “Assistance Scanner”.
      • Assistance Scanner skill will show nearby players who are dead or have depleted health so they are easier to find and clamp this to the edge of the HUD.
      • Players now have less detail above their heads unless you aim directly at them.
      • Player icons can now be seen through walls.
      • Player information now has a greater range.
      • The scanner now only shows above the creature you are aiming at.
      • The scanner now always shows creature health (you don’t have to hit a creature to see it’s health anymore).
  • GUI + HUD:
    • Tool tips are now prioritised so that for example swimming controls are now more important than low health.
    • Added a tool tip to tell players to try another world if their current world goes down.
    • Added a wear bar that replaces the health bar of machines if they are on full health.
  • Engine:
    • Fix bombs slowing down the game when damaging lots of blocks.
    • Optimise the world meshing by ~25%.
  • Bug fixes:
    • Fix bug which allowed mixed item types in a Smart Stack.
    • Fix for Atlas “ammo” being swapped into an incompatible Smart Stack.

Oh my goodness! You guys are really on it!!!

Oh my God, James I Love you O_o

Thank you!