Your feedback is the feedback that’s needed.
It’s what I’ve been trying to say for a long time whenever I post.
There’s a real sense of elitism, those who stuck through it, know the ropes, and become convinced it’s easy and simple, and simply don’t understand what the average person goes through when they start the game.
Playing Boundless, I constantly felt punished for not playing “the right way”.
Eventually, when I look at the screenshots,
I thought Boundless was going to be some magical adventure, where I never felt rushed, or penalized for not using a brew, or not using a centraforge, or not collecting footfall, or not being part of a town, where I’d set out and explore, and see magnificent cities.
Instead, the sense of awe lasts just as long as I get to see the abominations some people call player cities, the countless beacons strewn across the landscape, all while my run speed is so slow I feel like I spend all the time in the day I have to play trudging through molasses, and never truly get to experience anything unique.
Gleam Club and Footfall led to so many screwed up planets and cities, instead of regeneration doing what it should and leaving only the best of the best, planets are littered with single beacons, unfinished builds, and just ugliness.
Nothing looks like you expect it to.
And even if I move past that, there’s the grind…
The best way to get resources? Drink a brew, and hold left click as you mow through an entire mountain. Where’s the skill in that? Where’s the fun in that? No cave exploring, no mountain climbing, no epic dungeons with gem and ore as rewards. The game just becomes … boring.
And while I had issues with bomb mining, there’s no reason something people considered fun should have been murdered. Bring it back. Just balance it by implementing a % chance the bomb destroys the resource.
Considering actual cave exploring is the worst way to play the game, might as well give people bomb mining back, since yeah, it’s far more fun than the alternative.