Not well within of course on the coils, they’ll clearly be expensive, but for those with the time and willingness to grind, they could bypass regular progression and learning skills and just go out and sink hours collecting and chrysominting everything on a T1 and get enough to buy anything for sale in the game. There are some players who will even prefer this, in my own case I enjoy simple grinding, I find it relaxing. Of course, that is just in theory, most won’t do this, but the ones that it is in easy reach for, the really advanced players, not sure how much they’ll even bother, or actually spend what they get, many are quite rich already and have or can get what they need. It is just something that is possible now for someone not experienced in the game to do, to buy whatever with the right time investment. On the machines themselves, I think what I plan to sell at or close to, 100c, is pretty reasonable, easy to get that with feats.
James said they’d be constantly tweaking this, so I don’t think the devs are going to let it get out of hand if we start seeing things go too far the other way with inflation. Also, coin can already be created in a few ways other than trade… and too, on the other side, we now also have a big way for coin to disappear forever with the exoworld warp costs (and guild buffs I think, I haven’t used them yet, but sound expensive). This helps balance that too, IMO. Since they’ll keep prices below what things are going for, it shouldn’t impact sellers except to keep the bottom from totally falling out, and newer players will have a guaranteed coin to get what they want to buy.