Testing 224: Farming! (continued)

I would’ve let this drop, but your attitude was wholly unnecessary and rude, especially after I’ve been particularly neutral lately.

As you can see, “yield” is barely ever used in many, many peoples regular everyday discourse online, and in my personal experience, living between urban and agricultural, I nearly never heard the word uttered in real-life. It stands to reason perhaps a better word or phrasing could be used.

The average player does not have the knowledge and experience you do in this game, the patience, nor the desire to seek answers.

We were all noobs once, you were too.

I think back to one of your earlier topics, Delta Concret question on it

Why didn’t you use common sense to read the Tutorial Objectives, or understand the skill named “Atmospheric Protection” and quickly deduce it’s necessity?

Boundless is large, it is complex, and you have needed help multiple times to understand its systems, despite said systems at times being perfectly clear of their use.

And though you were patient and mature enough to ask for help, that is something the average gamer may not care to do. They are of the mobile gaming generation, and many expect succinct, simple, swift progression with routine rewards.

The irony of all this is that your post occurred AFTER they greatly simplified Atmospheric Protection mechanics,

Specifically,
Changes to atmospheres:

  • Atmosphere logic is much simpler now.
  • If your protection (skills in the atmosphere protection added to any food with protection) is greater too or equal to the atmosphere damage of the world then you are protected.
  • When protected the atmosphere fog will roll out and your air bar will refill.
  • If you are not protected the atmosphere fog will come right up to the portal to make it clear.
  • In the last minute of food protection the atmosphere fog will move up to 30m to remind you to eat some more or start getting off planet.
  • You can now eat food while on the planet to refresh your atmosphere protection."

Before September of last year, when you entered a T4+ planet, you slowly took damage until you died. Your only clue was the flashing colors on the screen which corresponded to “burning” or “toxic” or “static”. Despite simplifying this, you, and others, either needed to ask for help, or struggled with it.

They then simplified it even further by allowing 1 point in ANY atmosphere protection skill to apply to any T4 world I believe.

There are many examples of the Developers needing to simplify the systems for other players. They recently made warping home free.

Despite “common sense” that you shouldn’t wander into a portal you can’t see in, people kept getting lost in high tier worlds, then blowing all their coin on a warp back to their beacon and going into debt, or not even realizing you COULD warp back to your home beacon.

The simpler the systems, the simpler the words, the fewer people rage quit, and the easier it is to grow Boundless.

If there’s one thing I’ve learned with my years of Engineering knowledge, it’s that if you leave open the possibility for someone to misunderstand instructions, or misuse a product, they will do so despite the most glaring of common sense.

For example, Toxic labels on tide detergent, or Nintendo craftily molding a nub on the end of their 3DS cartridges so they wouldn’t fit in the Original DS’s.