dave
June 26, 2019, 4:10pm
183
Just updated with a fix for the pigment processor. @james will post full release notes soon
6 Likes
Agreed. Iâve been saying that for a while, and I really hope itâll get a fix before the update goes to live.
Itâs the same thing with the colored bits on power coils. Theyâre supposed to have a glowy texture, but in testing, they look almost disabled :
On live :
Itâs not an insane difference in this case, but you canât deny that thereâs one.
2 Likes
james
June 26, 2019, 5:53pm
185
anon34275467:
Agreed. Iâve been saying that for a while, and I really hope itâll get a fix before the update goes to live.
Itâs the same thing with the colored bits on power coils. Theyâre supposed to have a glowy texture, but in testing, they look almost disabled :
Thanks. Itâs on the todo list to review and resolve.
Please let us know if any other machine or items look incorrect. Itâs a big help.
6 Likes
james
June 26, 2019, 8:33pm
186
Updated OP with details of Testing 224.5
james:
Testing 224.5:
Crafting + Resources + Equipment:
Power Coils can now only be placed in Beacons. This is to stop players accidentally losing misplaced Power Coils to world regeneration.
As part of the big farming world migration, all lava within beacons will be removed . Liquid flow mechanics have changed, as has the behaviour of lava destroying blocks (it destroys many more than it used to), and to be âsafeâ for playersâs builds, the lava will just be removed from within beacons ensuring that no-one will suffer from their base suddenly being destroyed by all the lava that didnât used to interact with their build but may now destroy it. Players will need to manually re-add lava to their beacons.
Foliage/Crop drops to behave like other block drops in the sense of the dropped entityâs initial velocity distribution.
Swap goo colour-morph targets of metal/blast worlds so that Metal now tends to cyan, and Blast tends to white.
Changed crop tint colours to make the fertilised state clearer.
Creatures + Combat + Characters:
All characters will be awarded 5 free Skill Cleanse points to allow them to re-spec as Farmers if they wish.
GUI + HUD:
The Sanctum-edit panel now contains options to manipulate selected crops in the sanctum; you will still have to plant a crop in the sanctum first, but this will allow controlling the growth stage & fertilised state. The Crop HUD details have been disabled in the sanctum to keep it purely visual.
WIP News Flashes for the Farming Update added.
Improve positioning of berry crops in knowledge screen.
Added Goo tint mutation information to the Worlds tab of the Places menu for worlds which will mutate Goo grown on them.
Added a colour picker and random colour generator to the cheat give menu.
Bug fixes:
Fixed an issue where an unused item would show in the Request basket price list for Creature Trophies.
Fix client crash when crafting with the pigment processor.
Fixed cheat give menu colour picker using the wrong colour space.
The 3 new compacted combustion particle blocks were previously texture-rotatable, but with changes to assets was decided to not make rotatable anymore. This then caused crashes in the client/server where the rotated versions had already been placed. This has been patched to allow their existence to remain valid without them actually showing a visual difference.
20 Likes
running to see that in action right away!!
Havok40k
Split this topic
June 27, 2019, 5:45pm
188
Will you be allowing crafting tables to be sprayed as well?
2 Likes
james:
Yep. Anything else?
Will we be able to tint our trousers?
7 Likes
Mosaic, marble, refined gravel and wicker?
I understand that not being able to spray them may have to do with making them keep their value for their tint, though it wonât be any different from spraying 45 refined rock instead of spraying 50 finished mosaic, except Iâll have to use 5 more spray cans if I want to spray the finished result. The end result is the same.
All the blocks and items, like the concept tease said? The only place I was planning on using the machine was on gleam. Especially after realising itâs more just for small accents in builds and you wonât be able to get even a smartstack of the correct colour pigment in your hands without enormous effort. Gleam was the main thing that could be used effectively in small quantities to give your build that extra flare. LEDs too, but they take their colour from gleam donât they?
2 Likes
dave
June 27, 2019, 5:08pm
200
Testing updated again! @james will be along with release notes in a bit
5 Likes
so can someone tell me how to forge liquid collecting tools. I just want to prep for when the update hits.
Venom
June 27, 2019, 5:36pm
202
Venerable gum on hammer, alex, or shovel i believe
3 Likes
Tagris
June 27, 2019, 5:51pm
204
james:
Yep. Anything else?
I hope this means gleam at one point ! It would be so nice to be able to have those cool accent colors in builds that currently arenât around ! <3 fingers crossed for Dev approval haha
4 Likes
RedY3
June 27, 2019, 6:18pm
206
No, no white mud for you xD
3 Likes
Red why must you crush my dreams!
1 Like
We can paint tree timber & rock = natural blocksâŚtherefore, we should be able to paint mud, gravel, ash, tangle, thorns, etc. (hey, trying doesnât hurt lol)
4 Likes