I could be wrong, but I donât think meteors spawn/fall in a beaconed area. Your farms should be fine. I assume you plotted above or below them to save the area right?
Thatâs correct, but meteor can fall quite near to beaconed areas. Iâve seen them around 8 plots away from the farm. If the protection area is e.g. 500 blocks, this would be a problem.
And Iâve had the situation where I wanted to build and before starting I had to get rid of a dormant meteorite to start on pristine land. Thatâs why I hope the protection time isnât something like 24 hours but more like the 5 minutes a meteorite cannot be beaconed.
Ive never activated meteor while at one of our farms and they land all the time. The range would be disabled inside the active area. When it says you have discovered a level blah meteor.
I have to add that there have been times when hunting I have used someoneâs build as cover. Most recently while exploring Serpensarindi, I almost soloâd a lv3 meteor by ducking in and out of a small building. Mighty blasting spitters didnât stand a chance against his 1x2 doors! I got cocky and taken out by some bad to the bone cuttles.
It doesnât sound like it will last for too long. Land regen naturally occurs in a matter of hours, if I remember correctly.
I assume the meteorite core is the box? @james CuriousâŚI wonder if this is applied to meteors that fall in the wild & go dormant - ones that were never activated? Does this prevent being able to beacon the area too? If not & you beacon the area with dorm meteors, can you then regen bomb it? Apologies if this info was already posted & I over-looked it.
In fact, the vast majority of people who voted are in favor of it, including you. 90% wanted to be able to easly transfer beacons.
(60% even want to be able to sell beacons for coins.)
You are making an assumption that the 90% is an accurate representation of the whole Boundless player base or has an relevance on whether a change should happen or not. Additionally, the use of the words âmany people are against thisâ is still valid under this case so trying to bring a âvoteâ into it really does not change anything in being allowed to use those words.
Either way the concerns people have on why this is a bad idea are 100% relevant and should be of concern even if a people want this. It is not smart development practice to only chose and deploy solutions that are only defined and justified by a âpercentage of people wanting itâ is more than the âpercentage of people that are against it.â It can lead to a lot of problems in the futureâŚ
These are the percentages you see when you hover over each plant that is optimized. So for a crop optimized starberry it will tell you 204% Crop 66% Seed. So this is the programmed yield.
Thanks for this data. I have had problems to get good goo numbers so this table was good reference. Still I couldnât make numbers good when I did plant goo on gleam so I did go check your farm
I was able to locate some reason why I got bad numbers, I didnât think that goo likes to have many lava blocks under certain radius.
Goo on gleam crop: 215% seed: 75%. Using refined gleam and lantern crop decreases by 5 and 10 (refined 210% and lantern 205%).