Testing 232: Closed Storage and Decorative Blocks!

The first time I read about the storage, I also feel like it’s a bit restricting when it comes to designing. I feel like this is the first time that progression of design is tied to its functionality.

  • We don’t get blinking lantern if it’s not gleam lantern.

  • We don’t get wonky doors that randomly open up if it’s not ornate.

I know these are extreme examples cause it’s technically a defect instead of a less effective functionality but I hope the point is presented there.

I feel like giving it all equal storage spaces and leaving it to the player which to use will be fine and I’m sure people will exert the extra effort to create the “ornate” ones if that is the one that fits their build. As it is right now, people are even willing to grind marbles and even if it’s just a block without functionality. Heck, I’m betting some of them (subjective) just do it “just because” it’s the most prestigious.

I just feel like I’m being penalized for just wanting a simple build, living a simple life without the shiny things. This is similar issue with prestige but I don’t really care about that but this functionality differences hurts a bit when simple builds means less plots and smaller builds but you suddenly have to take into consider larger space for closed storage.

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@james

Okay, some might not like this suggestion but it might help with this, what if ALL the new storage items need something else which we can craft in different sizes. Each bigger size more difficult to craft. Like shop stands need storage boxes for instance to be crafted, this could need a pre-cursor item that does the same.

This way the progression in difficulty of crafting them is in pre-cursor item mostly, the progression of how it looks is in the final recipe…

That way we can craft difficult to make wooden barrels with max capacity!

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This one is also a classic with every new idea or suggestion.

I think it’s not that bad to have some blocks which their benefit is not only prestige when going up on the progression. I’ve been avoiding metal/gleam ornate beams and poles (and will avoid them even more with the new chisels) because I don’t feel they are worth crafting.

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I’m 100% in favor of tiered storage. Even the lowest tier has more storage than storage blocks and shelves do, so if you prefer the look of the low tier ones, then congratulations, you get quadruple the storage! If you’re hoping to replace shop stands with storage blocks, but you only like the low tier ones, well then you have to make that decision. We make decisions between aesthetics and function all the time! You might like the way Stone looks better than Brick, but that’s a pretty big xp and prestige hit you’re taking over aesthetics.

It’s not a penalty, its game balance and scaling and it makes perfect sense!

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Surely that’s just a matter of perspective?

I’m not against scaling and progression in general. I’m just not a fan of doing it for the sake of adding progression. For me, that’s exactly what this feels like. It’s just going to be yet another instance of trying to blend a sandbox experience with an RPG experience and yielding sub-standard (in my opinion) overall results.

Which is a shame, because everything else in this patch looks awesome.

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Oh my, I like the new coming blocks should be fun to play with and build with. I see there is some work going into the lighting should help with the bleed through of blocks and when seen at a distance. Still not seen to resolve the inside over all illuminations. Guess ill still need to keep a gleam floor and ceiling to see. Still no bring back of gather with shovel epic XP :frowning: so still a bad update. ha!

Do you expect all the recipes to be the same?

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Shelves have 4 slots.
Plain Closed Storage has 16.
So 4x.

(Just correcting this as historically incorrect information can get propagated.)

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More work goes into an item with more functionality.

How is that not reasonable?

Maybe they should be renamed into small, medium, and large.

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Edited to say Quadruple!

I guess that’s where we differ, I definitely don’t think of this game as a sandbox builder, but rather a sandbox rpg/survival type game. It definitely straddles the fence a lot and it sometimes feels like it needs to make a choice. In the meantime, I’d say that every incremental functionally increase needs to come with an incremental challenge level, otherwise we’re just moving one further step towards playing LEGO. Which is fine, but not what the game was meant to really be.

I think that’s a good idea!

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I like Aenea’s idea. Let storage space be determined by item X in the recipe. X is crafted and more expensive the more slots you want. It would require work on the players part and still not “punish” players who don’t feel gleam chests fit in with their builds.

Anyway, regardless this patch looks awesome. Thanks for all the hard work.

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Omg please no. We were just talking about mesh limits. We don’t need any more machines to use up any more of that limit!
(Oops actually it was a different thread but still)

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I havent checked the recipes for these , but as some has stated… tier based storage could be nice.

It would make sense at least for newer players that you could reuse your “lvl1 storage unit” to craft lvl2 and lvl2 to craft lvl3.

Example (ingredients are just made up by me)
Lvl1 storage unit
-sticks
-bonding agent
-fleshyleafs
Lvl 2
-lvl1 storage unit
-sticks
-enriched bonding agent
-wax
-shadow orb
Lvl3
-lvl2 storage unit
-sticks
-super enriched bonding agent
-shimmering orb
-gleam
At least this for me makes sense and the progression would be straight forward and simple.

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As an alternate recipe, maybe.
But I don’t wanna have to craft level 1, then level 2 (which would require with level 1) in order to make level 3 storage, y’know? That would be insanity.
This would just be complexity for the sake of complexity.

Just throw your old storage in the chrysominter or throw it in the lake.

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As said “at least for newer players”.
I get what you are saying and im on board with that as long time player.

That kind of idea would go great with some new feature to introduce “alternate recipes”.

Like, currently, in the Extractor, you have 15 ways to make some vital essence. Could be nice to have them all under one recipe, and when you click on it, you get all the alternatives.
Otherwise, I’m personally not found of having more of those. It looks super messy, TBH.

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Maybe adding “upgrade” station or something like that? Like mmos have enchanting

Hey @james there is a lot of confusion on what boundless is really supposed to be, can we get clarification on what wondeestuck’s aim is? So we can stop fighting?

Is this a builder game that is striving for progression and rpg style play or minecraft oriented builder simulation with no progress?

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That’s an interesting idea. But it wouldn’t help with the extractor thing I mentioned, though.

However, with something like what I said, you could ALSO add WAAAAY more alternate recipes.

For instance, the 4 new marble blocks added with this update are made pretty much with the same mats as the current marble blocks we have (which is great). But what if we could have an alternate recipe for them that only requires marble blocks?

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love everything here, especially the storage tiers and diffrent designs

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