I do have a request in for a tool that lets you change the intensity of Lanterns (based on torches) in hope to allow people to control their light levels. Gleam adjustment was too hard to accomplish… so I hoped to at least get lanterns light levels for us.
CV? They’re pretty good
Side note…I like the new lighting, but there is still some funny-ness going on
indoors and with some wild grass
Goo + rock. No gleam yet, no chiseling yet, nada. Huge patchy variations in light leaking indoors.1st 3 pics = indoors, looking up. 4th pic, on the ceiling outside looking down. I believe this is also happening to foliage and grass.
Is that Testing or Live?
Live. On Delta
@lucadeltodecso for visibility
I thought this might work and display problem that came from the decision to show the design of glass on all side. Unfortunately, after seeing it in action now with this new update I have to say I don’t think it makes any sense are a good way to do this. This is especially true when you are having the octigrid or glass blocks against blocks and then not against blocks and against angled blocks. The pattern turning ON then OFF then ON, etc just breaks any sense of reality… If this is a block then it would have a pattern on all sides no matter what and just because we look through it doesn’t mean that pattern should turn off.
This below example is very obvious in octigrid and stylish glass. You can still see the pattern very lightly and it kind of just doesn’t make sense why the thing would turn on and off or be in one spot and not another, etc when you are looking through the block to the other side. Just look at the picture - on off on off, etc… just weird in my view.
Plus in the case of the octigrid this is “metal” that would need a structure… not just a thin line of pixels that just disappear when touching rock. The structure would stay all the way around the object. Why when you stand a set up any of these blocks up like a single block tower would there be patterns but then when you put against a block it turn off. That breaks common sense reality.
I strongly suggest we go back to the way it was – always visible even up against other blocks.
If people don’t want a glass pattern against a block they should be using a glass PANE not a glass block. The same goes for octigrid people – make it a half block or give us the ability to use that other chisel to cut it down even thinner.
This seems to have GREATLY fixed the duplication of the patterns. All forms of glass look much better in my opinion when you look at them and see the pattern on the other side. It isn’t as distracting and kind of feels more like this is a block of glass and there is a patten on the other side… it just isn’t glaring at you. The same goes for the panes of glass – while there is duplication (as expected) it is not “in your face” as much as it was before this adjustment in my view.
I must be blind lol - I don’t see a problem with the patterns…I would like to understand what you folks are saying is wrong with it…legit question
Is it the way the texture ends or? It looks like it matches up to me…is the angles?
Are people not liking the way the smart textures blend seamlessly into each other instead of looking like stacked blocks?
Edit to add: Hmmm. I think I see. When the patterned glass or octigrid is placed against other certain blocks…you see the other block instead of the one you placed. Meh. Wouldn’t it look too busy and they’d have to add some sort of inside texture to show the other side?
Before the recent update it was that the pattern was too strong and seeing through the block caused like too much noise and blurry look. Too busy. The octigrid was fine like this for me but it was the ornate glass that was way too busy.
Now (with the update) it is the lack of visible pattern. I agree it might seem busy but I think the lack of something actually makes it look less real and even more wrong. Now finally seeing no pattern actually just doesn’t feel right… especially when that texture is being turned on and off based on how it touched things. You would still have that pattern…
I believe because of the other change they did that things will look less busy. I wish I could see it turned back to normal with that other change they made with how the texture was applied.
I like how octigrid works right now on live (removes sides that are connected to solid block)
I dunno…looking at the smart textures in other games and the pics…and trying out the blocks myself…I kinda prefer the new way. It makes the floor grates and stuff look more realistic. Stained glass isn’t usually cube shaped so it would seem odd if you could see 6 sides of it (once it’s “installed” )…just my preference tho
I hear you and can see how it makes sense but that just makes it look like a metal SKIN to me and not an actual block of metal mesh. Especially when you look at it from the side. There is no depth or anything to it.
That is what I was trying to explain in the other part of my post. Those things should be Pane glass or Pane Grate… not a block pretending to be a grate but is actually a block. A block has 4 full sides. A pane has very thin sides. People in my view should use the right thing… That is more realistic as I see it.
So if they just gave us both we all could be happy.
Most people end up wanting the seamless look for builds tho - just like marble and how they’re asking for the metal blocks to blend. It looks more 2019 and less 2011 minecraft
Yes, it is working little bit like wire fence, I would like that game had actual wire fence but this octigrid having this smart connection like glass makes it nice for some uses like for example I can surround with it light block and it is not replicated twice on connected side.
I don’t know how much players have been using block on live but changing how it works after could cause just another forum rage 
I agree and disagree…
For cases like a glass block, you expect it to be a “solid” block of glass, and it looks really strange when you dont render it against solid adjacent faces (Though “ideally” wed go even further and not just remove the lead pattern, but also change the glass part itself to be more of a “flat” glass instead of detailed by normal map etc).
For cases like the metal grid block though… it “is” technically a cube of thin bits of metal rather than solid block of metal, and you could easily expect that “if it were real life” you wouldnt bother putting the metal grid against the solid block faces as well, you’d just have a little joint where you bolt on the face to the block and leave the rest bare.
Sure, if we could make it “thick” instead of pixel thin thatd be great… but thatd also be a huge amount of geometry as the holes would become actual geometry and not just texture
Amazing. Thanks
When I first saw the Octigrid after release it looked cool and life was fine but felt kind of off. Then I saw it after you all made it where it could be seen from all sides and all of a sudden it felt more solid and actually like a metal block that was hallowed out some because you could see its “face” against everything. I just looked on live where Hash had cut some angles for this octigrid block and being able to see through but then no see text in some areas just feels wrong.
I do agree in real life you would probably have that “bolt” or something but the asset doesn’t have that feature so I can see both options as well. For me the “thinness” of the texture is probably the biggest issue and makes it just not feel “real”… I do understand that is not an option.
Obviously each person has their view but is providing an Octigrid pane an option? That gives people their “thin sheet” and maybe others their “thicker structured” octi block as well if you enable back what you had in the previous update on testing.
finally you did it!
nice job dude.
That is a great idea.
@Xaldafax
I can tell you I’d be really annoyed if suddenly we were back at seeing all sides of an octigrid block when it’s connected to other blocks. Mainly because it’s not how it behaves on live and that’s why we implemented it in our builds, and such a change would likely make us want to remove the octigrid blocks and rethink where/how to place them. I wouldn’t be looking forward to that.
Personally, I’m quite happy with how the things look on testing right now, I feel it’s as good as it can currently get regarding these transparent blocks. That’s not to say there might never be some technical break-through in their regard, though.
After all, not so long ago, we were still being told that it was pretty much impossible to have chiselable glass blocks in Boundless because of how the transparent voxel blocks were operating.






