Testing 234: Chiselable Glass!

Hence why I am trying to find a compromise or work to create something that works for everyone. Few on this forum actually do that…

When a person looks at how this mesh grid stuff looks (hash has good example of a ramp on his Minorengle hub I think) you see both the good and bad or each person’s views. Considering how specific you are in some areas about look and feel I am surprised that you find a “thin pixel wide texture” that clearly isn’t correct on any level as an appropriate displaying of a mesh metal block.

Even if we had that bold and a border to the block when touching stuff that would help considerably in my view.

The Devs were pretty clear that it was an engine issue and not a “pretty much impossible” issue. On a base level it has always been a priority and ROI issue. Previously the Dev team did not feel it was important enough or valued enough our “need” for the ability to chisel glass. There were more important things to deliver. The landscape has changed now and the Dev team has started to prioritize “building” issues over other things. Not to mention that there are likely a variety of engine tweaks and some other things they are wanting to do that has moved up the timing of things that allowed for glass chisel to happen.

That’s because I don’t consider this block as a full block to begin with.
With or without all sides being visible, it’s still supposed to be hollow.
So to me, it’s a special case, and I do not like the look of the octigrid texture superposed over other textures.
The way is currently works, let’s say you place it to plug a hole, and you can see only two faces (like the top and bottom one) I tend to look at it like two grates, and that’s fine with me.

But I agree, it would make way more sense if there were “octigrid panes”, indeed.

One problem for me, though : I’m also quite happy with this :


In this specific case, the octigrid blocks are chiseled, as the whole floor is a half-block lower, and panes wouldn’t fit properly there.
So if we were to have octigrid panes, I would also request to have some way (like a forge trait for spanner if that’s what it takes) to offset panes forward to the middle of a block. Then, I’d have nothing against the octigrid having all their sides always visible, as I would replace them all with octigrid panes.

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Yeah fair points for sure. The more I consider everything it really is just it feels too “thin” to me and that is likely what bothers me most. Plus I would love the boarder idea to it and it would help me rationalize the lack of stuff on the sides. When multiple blocks of the same touch it would all mesh together and the border disappear. Personally I do like the pane idea as a second option but don’t know if that makes sense.

But really, if they add octigrid panes, knowing these are already available as 5 blocks variants, the devs are gonna need to do a HUGE overhaul of the crafting system.

Like, replace all the octigrid block variants with ONE with “any metal bar” in the recipe, and same for the circuit boards, filigree, etc.
At the same time, they could consider making a system of alternate recipes where you could convert octigrid blocks to panes, y’know? Convert the panes into blocks and vice-versa, convert marble blocks into marble border blocks, etc.

Otherwise the crafting lists are quickly gonna be as long as the Great Wall of China.

I highly doubt that the octigrid panes would force a HUGE overhaul. That really comes off like that change will break the game and I don’t think its fair to talk like that. I would think people are more likely to agree that crafting could use an overhaul no matter what and it has nothing to do with a small change I was bringing up regarding adding octigrid panes.

As am not sure if the octigrid allows the advanced chiseling we’ve seen with other blocks where people create + signs and a ladder, etc. I forget what that forge chisel thing is called.

No no, never said it would be forcing it.
But it would increase the need, IMHO.
I already find it quite unrefined to have one recipe per metal for octigrid, filigree and circuit board, so if you add 5 more, ugh.

The lattice? I see no reason why it wouldn’t work.


Although, at the smallest size, it does look funky :

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Updated OP with @Jiivita’s Video Overview of the update.

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Seems I’m going to be bound to boundless…

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Updated OP with details of the latest Testing update. Main highlights - fixed a range of engine and rendering issues.

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\o/ Awesome!

Still looking for the reasoning behind the original decision for colored glass REQUIRING refined gleam in the recipe to begin with. I want a SPECIFIC color for my build, but cannot get my specific color since that color DOES NOT EXIST on the current worlds. I do NOT want to and/or be forced to wait for a time-limited-availability for said specific color to appear on an Exo world, where I could get some, but then end up POSSIBLY RUNNING OUT should I do get it from an Exo. …

I want black glass. I don’t want ANY other color. I don’t want any colored tint, other than BLACK. Therefore, I don’t understand the reasoning why COLORED GLASS requires GLEAM instead of SAND, since GLASS itself is essentially formed from MOLTEN SAND.

I will ask again, @james … Why is it that I cannot either

  1. SPRAY glass blocks with the tinting spray
  2. SPRAY gleam blocks with tinting spray
  3. SPRAY refined gleam blocks with tinting spray

I would have no problem having to work my way to color-changing sprays just so my creativity isn’t LIMITED.


Left window is BLACK glass, Right window is dark orange (Which is one of the -very few- dark colors available btw) … Screenshot taken from Testing. … I want to use the LEFT side for my build, NOT have to resort to the uglier right side for said build. (Was also testing block vs. pane)

So, why is our color creativity so limited because certain colors just DO not exist? Why does the color spray feature NOT work on “tintable blocks” like Gleam and Glass? What is the REASONING behind the original colored glass recipe REQUIRING refined gleam versus sand? Please, respond to these questions. Thank you.

Gleam is not a tintable block. Never will be either. Gleam is supposed to be one of the rarer/special things in the game. I believe there’s more people in the community supporting that side than opposed it as well. And the glass pane is only tintable by gleam so it’s not a tintable block in the sense that you’re thinking/wanting. Also I believe one of the things said(pretty sure was a community member) the last time people talked about it was you would spray paint glass irl. And if you did you would loose most of the opacity.

Maybe gleam is required because there’s not a lot involving gleam? Also maybe it was done that way because it was a mesh? So maybe it’ll change. But last time a recipe changed a good majority of the player base was mad about it. So unlikely it’ll change. But who knows.

I’d also like to use black glass in my builds but not having it doesn’t ruin anything for me. And I won’t demand to have it changed. I’ll just continue to use normal glass blocks till black gleam shows up in a good quantity.

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I want to use Black Panes in my build. I’ve tried other colors, and the darkest I could find on the existing planets, but it wasnt the right shade, and it was too bright than the glass I seen in the test worlds.

I dont like Gleam as the ingredient to decide colors, I dont understand the logic in why this was the choice ingredient for the color, when there are so few colors in the set of available gleam. Sand would make more sense.

How can I get Black as a color for Glass Panes and future colored glass?
I know it doesnt exist now. I want it to exist as a persistent accessible color for glass, or perhaps change the recipe before it is added to the live game (if it is changed before the live game, then players wont be angry at the change like the thing the other guy had pointed out). Make sand as the color deciding, or gravel, or allow the glass to be dyed, please give me something to work with in the design I want, nothing else comes close.

It is beyond discouraging to not be able to have this color in a game that pleases my building and creativity interests. I want the color I want, and it is in the game’s codes, but not currently obtainable for reasons Sephiroth pointed out.

I dont know why the ingredients have Gleam, it makes no sense.

I want black tinted glass please (not Dark Glass, I cant see through that stuff) … or at least be given an explanation as to why gleam was the choice (like Sephiroth had asked) so I could get some sense to this decision that doesn’t make sense to me.

Cant people get black gleam by using farming?

@james
i have an idea, to separate glass made from sand/soil (old glass) and glass/glass panes made from gleam i propose to change gleam glass name to "gleam panes / gleam tiles to make sure from what they are made and to stop everyones to ask about alow them to be tinted, they are made of gleam - rare material and let them be that way

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Not gonna lie, I’m with these guys regarding the whole color thing.
I don’t think Gleam should be spray-paintable, BUT having to wait on exo-worlds to get Gleam colors is a bad design, plain and simple. And if you’re not available when exo-world #2674 was there, as it’s up to the players to communicate which exo is there, which colors it has. So then, you gotta spent A BUTTLOAD of coins to get something unique from them. Like, 300c for 1 block of gleam?

It’s like, Boundless doesn’t have actual biomes (unlike Minecraft, CV, and many other games like that), so color tints are THE THING that makes up for that lack of variety.

FIRST and foremost, ALL WORLDS should have gleam.
I don’t get WHY some don’t, it kinda makes us feel like “eh, our world is just not as cool as the other worlds”.

STEP 1 :

The devs should make EVERY T1 and T2 world have a unique gleam color. Throw the black gleam in there, why not.

STEP 2 :

THEN, add 1 Prismatic World per server-region, and make these like T8 or something, as long as they exist! Basically, worlds which have like 3 or more color-palettes instead of the usual one.

Boundless does have biomes. There are 200+ biomes.

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Sure, if you think color variations are enough, Boundless does have infinite biomes.
But that is very subjective, IMHO. :neutral_face:

Doesn’t counter the points I made about the need for Gleam on T1/2 and the Prismatic worlds, though. :wink:

Incorrect.

Colours vary per world. Colours have nothing to do with biomes.

Each world is created by selecting ~20 biomes from a list of hundreds.

You think MC and CV have biomes because they have so few and the borders are absolute.

Whereas with Boundless the biomes transition by blends to create a more natural transition.

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Sorry for contradicting you, James, but nope : I think MC and CV have biomes because each one differentiates itself from the others with unique block textures, unique creatures, unique objects, unique loots.
The way I see it, on their own, unique prefabs or block tints aren’t enough to make biomes.
I’ve been vocal since Day-One on the forum that Boundless has a lack of block variety (which is being adressed, granted, BUT only for the crafted blocks). There’s still only 3 types of natural rocks, grass, tree trunks, leaves, dirt.

Like, I just checked, not counting recolors, CV has 8 unique types of leaves, 10 unique types of tree trunks, about a dozen rocks…
And look at concepts from Hytale :

That’s just a concept-art, but dayum! Not gonna post a dozen screenshots here, but there’s lot of finished stuff to see on their website, and these guys know how to make biomes!

Boundless, after a while, you should feel like “I’ve seen this world, I’ve seen them all”.
So you may pretend that Boundless has 200+ biomes, but I kinda wanna call BS on that.

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