You are posting on a public forum. You can’t tell us that we can’t respond. If you want a private convo with the devs, PM them.
I mean a world with all, or many more of the biomes.
So instead of biomes being separated by Metal, Coal, or Lush, some planets have all 3.
And regarding colors, again, correct me if I’m wrong people, but we have goo, right? You can farm for colors.
Each world has all of those is my point. It’s just lush,coal,metal have more prominent versions of some of the biomes over the others. But they are on each planet.
And if you haven’t noticed that I don’t think you explore enough. I mean the planets have ice and glacier on them. That’s in the snow/ice biomes. The areas with more mud than the others is the swamp biome. Areas with tons of sand is desert. Etc.
But it still comes down to the fact on any specific planet no matter the biome you still see the same color blocks.
Would the explanation of because i dont want to, or because its my game and i said no be good enough?
The game isnt just here for you, the devs decided something different than what you want is the way that it will be.
Its not world ending, its not game breaking. You may not like it, but oh well. Just move on, or work around it.
I don’t see how the tone and word choice is going to get any answers here. A few posts by some people on this thread are starting to feel very demanding and aren’t approaching the conversation in a conducive way.
Also consider the answer you want isn’t an easy one. It could be based on a variety of things. Not to mention the community has already destroyed recipe changes because of their poor response as to previous ones. So hearing the answer won’t change anything. Especially if trying to influence change is being approached like this. The Devs have to be approached a certain way to get them to hear us.
Gleam is the resource for advanced progression. Many recipes and things fall behind that gate.
Regarding the previous recipe change, I was one of those individuals that embraced the change. I approved of it. I felt it was a NEEDED change. Unlike all the vocal minority that decided to complain about it.
Therefore, there’s two sides to the coin. Not just one like you’re just DISMISSING here. Please consider that.
I don’t think I’ve ever seen a Forest on Till.
Actually I’m one of the few people wanting a full revamp across the board For a variety of things and game systems.
Also I’m not dismissing you. I’m trying to find a way to help you and others to understand that the approach being used for this conversation isn’t likely going to move things forward. That is all I was trying to do. I get you’re frustrated but I’m not sure the approach is going to solve anything.
Or a wildsrock with a 1 km tall neck.
Well, there can be only one gleam colour per planet and not all planets have one. Of the 50 permanent planets we have there’s only 31 with gleam and we have 2 repeating ones so 29 possible colours with gleam.
With exo planets there still can be only one gleam colour.
With sand it becomes a different story since we can turn rocks into gravel and gravel into sand, that means every planet has a potential of 5 possible colours to make sand with. Of the 50 permanent planets we can make 88 unique sand colours. Every exo could have 5 new possible sand colours too.
So even tho we still won’t easily get all the colours with sand, we would have a much bigger chance to get the ones someone wants…
But since gravel and rocks are spray paintable we can use goo to get colours of sand we normally would not get…
Yeah, that make sense.
But what if the devs could find a way to have more than one color for each block on a given world?
Like, currently, it appears not possible, but we never know.
I’d think it would be a waaaay better idea to have new T8 worlds that would work like that.
I would love that actually!
Heck, I know it won’t happen without an engine rewrite but how cool would it be if we had more than 255 possible colours? And then that planets had way more than 3 rock colours, etc., etc.
Tho my colour storage would get messy
James, Sephiroth wants to know “why” Refined Gleam was the choice for the ingredient at the very start, as it is, Refined Gleam doesn’t make sense as an ingredient for making colored glass (when comparing to real life).
Seph’s my friend and he seems increasingly frustrated at the lack of an answer to his question. Neither he nor I cant make sense of the reason for the color-deciding ingredient being Refined Gleam. Refined Gleam doesnt make sense to me either as an ingredient for glass, glass that doesn’t radiate light. He wants an answer from a game dev, not just guesses from the community.
He’s being very specific about what he wants in discussions with me. He wants to know “why” this was the developers choice of ingredients from the beginning. Saying it is based on previous recipies leads me to rephrase his question: why was Refined Gleam the choice in the previous recipes?
He cant imagine any logical sense to Refined Gleam being an ingredient in this recipe where real word variants don’t have glowing colored crystal as an ingredient for stained glass.
I hope my post makes some clarity for what he is wanting, it’s clear to me that there is some misunderstanding going on.
Their design philosophy is to give worth to certain items to create an economy. By making certain building materials desirable, it gives worth to goo farmers, exo hunters, and gleam traders.
The short answer to your question is, ‘Because this is a game, not real life, and it’s an MMO-player economy, so some items need scarcity to drive worth and sales.’
I’m not who you wanted to hear this from, but I figured I’d let you know what the most likely explanation is, given all the other explanations they’ve given in the past, in case you didn’t get your response.
You aren’t the first person to be upset that real world items weren’t created similarly in Boundless. One of the biggest complaints I’ve seen is that buckets don’t carry water, we need a Forged tool for that. The explanation given was that it was faster to make placeable water function with the Forge than it was designing a new bucket item.
We no longer need a forged tool for that. Throw ice or glacier into a furnace and you’ll get water
Honestly that doesnt make much sense in terms of acquiring place able water either. Especially when buckets still exist…
The “right” color of Glass for his build is Black, but Black Gleam doesnt exist, and so, Black Glass is uncraftable. Also, Cant Dye gleam, or refined gleam, nor glass or glass panes.
I personally was conditioned not to ask ‘why’. My own curiosity is wondering, How can I.
How can I get Black-tinted Glass?
As far as I know, I cant, not in the current game.
I personally want to have Black-tinted Glass too. It’s not obtainable in any way shape or form (I dont count Dark Glass, cant see through that stuff). Not on Exo Worlds, not paintable. Gravel or sand would be a better choice for the color decider in my opinion. Gravel comes in black, has more color options than Refined Gleam. Want it to be valuable, requiring refined Gravel might make it more valuable, if value was the reason. It seems that the devs want to keep to the same series of ingredients, maybe to match the Gleam signs… but I dont know for sure, since I’m not a dev.
Gleam’s color options are limited compared to most everything else. With Refined Gleam as the color-deciding ingredient for glass, that is limiting the varieties of glass colors that can be used in a build. Glass is a very popular building material piece, and not just in Boundless. Black Glass could be used for many builders delightfulness, but doesnt exist, and cannot be made in the current worlds.
I dont know why glass blocks cant be dyable. If they were, Refined Gleam could still be kept as a rare item, still be used as an ingredient for the glass, and would increase the glass color varieties available. If only black glass could exist! I’d like to have something to make glass darker than Dark Orange (currently the darkest persistent hue I could find imo, Dark Orange is still too bright in some cases, and too much red in it when I want to have something like tinted windows).
Wanting something like Tinted glass on cars… I dont see any way to get that, unless Glass, or any part of crafting it, could apply black dyes or color. Just some of my thoughts on this whole thing. Very passionate about this game. I just love to build.
This pretty much confirms what I thought. He’d want the glass panes to change from gleam to sand because it would be more convenient for him, but it would not necessarily be more convenient for everybody.
I for instance would have issues in my own build if the gleam was replaced by sand in the recipe for the colored glass panes and blocks.
But rather than say “it’s perfect as it is, don’t change it”, I do prefer to say “it would be better to make all colors of gleam more accessible”. This way, players who aren’t currently inconvenienced by the current recipe wouldn’t be shafted.
I find it ridiculous that certain colors of gleam are considered “rare”, or that they should be considered as such. I’d understand if we were talking about a new “rainbow” gleam with a cool animated rainbow shader akin to the refined oortstone.
I have no doubt that some curs will come at me brandishing banners saying “but myeh the economy and such, whine whine whine rabble rabble rabble!” but who cares, the economy is like a living thing, it adapts to changes, it shouldn’t be an argument to stop change or the progress of convenience!
So you, there! Yes, you! Don’t be gleamist.
There’s no need for that. Gleam is gleam. All gleam colors should be equal!
Heed me brothers and sisters!
Let the segregation of gleam colors be over! 
Gleam was used as a color choice for a variety of recipes especially for higher tier ones. So there was a president set.
Black gleam exists but it just hasn’t shown. This is something we all have to deal with in the game and it is one of the fundamental requirements of the MMO world. People have the right to be disappointed but really need to remember how the game works and levels of progression and access to resources. Much of the game has recipes that make things harder not easier.
(hey, I’ll keep dreaming for as long as I can, sue me!)