Testing 240: Compactness and Shopping API!

Of course! Developers always write that our opinion is important to them and we can have a sensible dialogue with them. One way or another, the majority opinion will be taken, but we can influence it.
There were a lot of things that happened in the game that i didn’t like, not only by updates, often it was caused by other players, often i was wrong in how expressed myself.
I lost the thread of dialogue! :stuck_out_tongue_closed_eyes: I hope everything will be fine! :boundless:

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me too my friend me too

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I think you like to exaggerate, what do you gain from that? James clarified that the only thing that happens is that the affected beacon loses prestige only until you solve it, it is very simple, once solved you will have everything in order, they also say they will help you in every way possible, I do not see problem, I I am buying everything around me to make it compact, I also have planned to dismantle a road, to avoid problems, we just have to reposition everything and compact the beacon, I see it great, so all the space is used and you do not expand to areas that maybe , never tread again, expand, just to get more ground than others, it seems absurd, then they throw months without doing anything or even do nothing, since they just want to reserve the area, so the only thing we get is that nobody I can build on that planet, this update seems fair to me, just like the reservation was, with all this we avoid trolls, I’m happy, I want to see this great project come to light

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The reservation system messed up a lot of folks and was a mess on release. It still has issues like you have to jump through hoops to release a build or store to someone. It also allowed for the spaghetti plotting so yeah ppl need to worry even you this might have some unintended consequences for you to you never know. So I dont think shes just exaggerating there is a possibility of another exploit with this or worse. Test server cant possibly recreate the live builds so its not so cut n dry as was the reservation things can happen.

I mean maybe youre right maybe folks are worried for nothing and it will go smoothly, BUT even if it does it still is putting limits on ppl who paid or earned cubits from putting those plots down. Business wise its like shooting yourself in the foot if you limit my plots you limit the cash I need or want to pay for plots right?

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I still do not see the problem, the question is that what they are looking for is to avoid empty plots in the middle of a large or small compilation, they seek to compact the land and that you use your imagination, you can choose to build or leave it as is, you also avoid Somebody plan it, if you did it before, I see it well, because so people who expand, just to get more land, should get all the land and not just a line of a plot that walks across the planet, avoiding that others can use these places, if I get my only beacon as an error, I will look for the turns to solve it, they are warning me in advance, so, I am already, planning everything to prevent it from happening to me, something you do not do the rest, because of vagueness or because you refuse, since, you do not want to re-implant the area because you like it as it is, then if your area is compact, you will not have a problem, but if what you have is only thousands of roads, expanded by everything the planet, then I will have It is problems, in addition to only making roads because if it is absurd, I do not see the logic, everything comes because someone has used the reserve plots, as use plots, so they have obtained a large plot, which, half is without booking

Yeah, the reservation system has its own nuances. I would like to give some of my plots to other people or replot, but can’t do it because in a foreign zone and will lose territory. I’m sure the developers would help me if i asked! I’ve received similar help before. We can always count on support. This is what concerns the reservation system.

About the upcoming update. After all, we were given a chance and time to adapt to this! Roads will not lose their connecting function and we can still make money on this until we rebuild.
I really hope that new cities will be born from this, even more beautiful and meaningful!
As you can see, i am impenetrably optimistic :crazy_face::stuck_out_tongue_closed_eyes:

In general, i dream about a system of vertical reservation and lease of territories, but this will not happen :face_with_head_bandage:

The problem is tho that the one beacon I am sure of is going to be a problem is just a long small one.

If I had known this would be how the game would change I would have added these plots to my big compact beacon instead of doing it as a separate beacon. I can of course replot now but that is unwise since that might cause more problems so I will have to wait.

And then once this update hits I will have to spend hours on replotting…

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It theory it should work fine. The main reason is others that fill in the space around you compacts your beacon. (If needed) The only negative I see in this is you value prestige, you don’t build in a compact way, and as builds diminish around you it can now affect your prestige on your beacon. So their may always be a fluctuation.

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One thing that this system does and what some do not seem to get is a problem is that cities or anything really has to be as square as possible.

If I want to make a 30 plots by 10 plots building this system might not allow that…

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I mean I understand everything you guys are saying. Im not really trying to be difficult. Im just shining some light on the possible implications and possible consequences.

Heres an example lets say player A has a settlement he can no longer expand in hes got just enough to build a road to another section well he might have a ways to go to get to his new spot well it looks like hes just stuck and will have to just create a new area. I mean there are other scenarios I can think of I just want my thoughts out there.

Me I got builds all over I dont keep to one planet. I do have roads but only one planet so Im not that concerned about me BUT I am concerned about losing more ppl and being cornered into a tight stamp like build. Again some ppl love to build roads and thats a shame that they will be limited. All these issues could be handled without new systems and new codes which is why I have been a proponent for GMs in game.

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The conquer portion he refers to is not a conquer other players, it says conquer ancient threats. His argument was they said we can do this but no where in the descriptor does it justify player griefing, trolling, or conquering. This is why we are getting this patch to prevent abuses.

When EVER in History was an EMPIRE created without stomping on some toes? I mean really.

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Copied from the official PlayStation blog.

Boundless is an online universe built and ruled entirely by its players. Claim a plot of land to build and protect your first home. Then gather together in a guild to claim enough land to construct a city. If your city is the most prestigious on the planet then you claim the title of its capital and rule the world. But why stop there? The most powerful guilds will race to claim the universe

This statement to me says to conquer your planet then the universe. So yes it also means conquering other players. At least that’s how I read it and see it.

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Thank God someone with reading comprehension skills. My faith in Humanity …Restored ty Sir!

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its interesting the word conquer was never used the word claim was and prestige was but not conquer. So are you supposed to claim land and build for prestige to rule the planet? or are you supposed to force merge and engage in other behavior to intimidate other players? I think you cannot really make a claim one way or the other, so while I may choose to interpret it differently you may choose to think conquer. However I would argue the actions taken and the changes to the mechanics may mean the developers would not agree with your interpretation.

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Well lets argue the other point then “Boundless” Does that mean building in a lil compact area or wherever you desire? I mean my interpretation is you can claim whatever plots open to build on NOT build in a compact lil area we rope you into.

Heres a news Flash Griefing will go on as long as your playing an MMO even after this update this will still happen. Hey but Ill bet you a gentlemans wager say 50k if the griefing ends with this (and it may if folks leave) update then I owe you. If it doesnt you owe me deal? lol

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Considering my guild is currently occupying over 6000 plots and we should not have any issues with the change in the mechanic, I would hardly say the change will make anyone build in a “lil compact area”. We never used the snaking method to reserve areas using reserved plots so that change did not affect us either.

I would agree that the change will affect players that want to build road systems that are not surrounded by other already claimed plots. Or that want to connect their own builds that may be hundreds of plots distant from each other. Does this mean the game is not Boundless? I guess that is again open to interpretation by the individual. I can understand your point, but I also know enough about the constant conflicts and the drain on developer resources to referee the conflicts that I am willing to at least see how the change really affects players before saying it is all good or it is all bad.

You of course correct that griefing will always be a part of an MMO. there will always be players that find enjoyment or fulfillment in interfering with others, intimidation and creating drama.

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Yeah and see you come from a big guild perspective me Im solo so I have had to take a lot of punches I have had to squeeze out of a lot of tough spots and one of those ways was a road. So yeah maybe we just have different perspectives and we dont see the same things is all.

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But Wait! There’s More! With the release of our “Boundless:Fully Approved Citizens” Update you can reach out in harmony to share space with others across the entirety of the Boundless Universe!

Those who have achieved a status of “Town” on at least 1 level 1-2 worlds can take our community-generated and ever evolving ‘Citizenship Exam’ and achieve the ability to claim property on level 3 and above worlds! As a Fully Approved Citizen your building opportunities will be much less bounded!

Additional builds on low level worlds are frowned upon however with Fully Approved Citizen status you can apply for approval to build in your friends’ homes and help them meet the requirements for their very own City!

Fully Approved Citizens will also be allowed to build out to 10x10 plot builds on medium and high level worlds with no prior approval! Subsequent application levels and Like requirements will be reduced to half for all Fully Approved Citizens building on level 3+ worlds.

Start your networking adventures and get on the path to becoming a Boundless:Fully Approved Citizen today!!

Be careful though, if a Fully Approved Citizen decides to add a new question or scenario to the Citizenship exam all Fully Approved Citizens will be required to re-take the exam and in the interim all plotting will be disabled and your builds’ footfall earnings will be set to zero while and plotting privileges suspended.

In this way we feel that we will be able to provide our players with an ongoing social challenge and sense of achievement knowing that they are fully up to speed and continuously in touch with the Spirit of Our Community!

Are you up to the challenge?

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Actually the guild is not that big. There are just maybe 3 or 4 players that have thousands of plots. But yeah we probably do have different perspectives. Our experience in game has been different. I am still playing with people I met in EA , that makes a difference.