Testing 240: Compactness and Shopping API!

Your two rectangles connected by the bridge must make a square overall, with a small enough gap between not to be flagged.

They literally are telling us we have to square things off with empty plots.

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Just because land is free doesn’t mean it is a nice place to build. People should remember that…

Just in response to some of the comments around roads - roads block off options for people and cut up the planet where it isn’t needed. Roads make sense in settlements and not across the wild in my view.

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I support this. If you want to connect multiple settlements in the same planet just use portals. Fueling 2x1 portas is not that hard

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Not large plots, but people reserving large amounts of extra plots using the reservation system. I.E. the sqigglies we see everwhere.
That and preventing long thin roads from a beacon. Its part of the OP.

Edit: yup, pretty much what you wrote now that I reread it.

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It is two hard to see individual beacons so my build is not a good example to show you. However look at the example again in the image shared by AlexxChristo. The purple beacon at the bottom is definitely not a square.

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Making everything square is a very simplistic way to look at what was put out. @lucadeltodecso clarified how the compact score is created last night.

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So we have to grow up and deal with what we can get. That’s how life works. If someone owns it, it’s theirs. How life doesn’t work… is people having the space around their property declared a national park by the government so that nobody else can own it.

Honestly the direction we’re headed is like a single player game, in terms of building. It’s pushing beacons apart in small areas, yet now not allowing us to extend our reach as much.

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maybe do it in progressive stages over a month or two or planet by planet? Might give us time to reconfigure beacons to stay compliant if need be.

Just using this for an example not an attack, … if the devs want to ban roads for whatever reason then they need to make a building code list that says that anything under 3 plots wide and over 10 long is considered a road and not allowed, for example. So only violators will be affected, not the general population

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I think they should just look at these sweet new maps, say “where is this road going?”

A. “Oh they’re going to conquer this settlement. Though that isn’t against the rules, much of the community does not like this, so we can tell them to stop. Hopefully they do.”

B. “Hm there isn’t another beacon on this entire continent. Must be roading out to another settlement they’re planning. Carry on, dreamer!”

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I second this. Sometimes it crosses my mind how much money I would have. Lol

I am not saying that they may need to provide some guidelines somewhere so players (especially new ones) know what is and what is not allowed. That being said is this not what they have done to some degree? If you build a road the thickness of the road be will determine how long you can make the road. You can certainly build another road someplace else attached to your build, but you will reach a point where you cannot add to your existing road.

So if I have a city and add roads for expansion, I am going to be limited in how far I can extend the roads unless I am willing to make them thicker or plot the areas between the roads. It does not mean a city can not expand but it does change the rules on how a city can expand.

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It seems this is a wide net being cast across the entire Universe, to quell the actions of a few…again…again…
Trolls will always troll.

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OK let me say this again sllllloooooowwwwwlllyyyyyyy.
New ppl DO NOT have a freaking portal spec yet!! these very roads lead them to civilization and ppl to help. This was part of the reason we built roads on xafrant the other reason was so we could create new themed towns and builds for new ppl to come join in. We have a lil town springing up now has a Church, Cemetery (your names might be on the graves come see) some builds houses bridges ect… I roaded there because I also picked the area for the location so it helped me still be connected to. Why ppl think ALL roads have some kinda nefarious reason is only because a few bad apples. Lets not blame roads because preferences, I see ppl with large plotted parks I think its wasted space but guess what its not all about what I think ! I live in a community I want to get along with everyone.

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I was just using roads as an example - I personally don’t have a problem with roads, bridges, etc.

Yup. People plot resources and do nothing with the plot. People plot nature areas and never build anything.

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The same as the icons in the hud do? The icons indicate portals and settlements and even the capital which any player new or old can follow to find other settlements. So is a road necessary for that? Does a road necessarily indicate an active settlement? Or a portal network?

I would agree, all roads do not have a nefarious reason. But they do seem to be slicing up some of the planets pretty extensively.

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I am thankful for any road I come across on planets with lava, water, or steep mountains/valleys - especially when hunting lol

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in my opinion this punishes anyone with a large enough build for a base unless you wanna go rather square with it- and this drives my secondary point that it will make people claim more space than they need. i’d have to use 1000’s of plots to fix parts of our city and still be able to have prestige.

this forces cities to plot the roads and ALL spots in between now- which means any new player coming to the capital won’t be able to find a new place to build in our city anymore without someone letting go of those plots first.

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Im all for making roads be non attachable as in if its flagged as road it will not attach your settlement or break up your prestige. So how do you feel about the Parks? we get rid of those?

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no. you don’t get to tell people how to boundless. :stuck_out_tongue:

people can make parks all they want. i’ve made several regen able parks that allow new players to find resources close to the city.

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